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Mathematics for 3D game programming and computer graphics / Eric Lengyel

by Lengyel, Eric.

Publisher: Hingham, Mass. : Charles River Media, c2002Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 LEN] (1).
Awesome 3D game development [electronic resource] : no programming required / Clayton E. Crooks II.

by Crooks, Clayton E | ebrary, Inc.

Edition: 1st ed.Publisher: Hingham, Mass. : Charles River Media, c2004Other title: 3D game development, no programming required.Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/1526] (1).
Real-time 3D terrain engines using C++ and and DirectX 9 [electronic resource] / Gregory Snook.

by Snook, Greg (Gregory) | ebrary, Inc.

Edition: 1st ed.Publisher: Hingham, Mass. : Charles River Media, c2003Other title: Real-time three D terrain engines using C++ and and DirectX 9.Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/16693] (1).