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Awesome game creation : no programming required / Luke Ahearn, Clayton Crooks

by Ahearn, Luke | Crooks, Clayton E [(j.a)].

Edition: 2nd ed.Publisher: Hingham, Mass. : Charles River Media, c2002Availability: Items available for loan: Taylor's Library-TU [Call number: 794.8151 AHE] (1).
Mathematics for 3D game programming and computer graphics / Eric Lengyel

by Lengyel, Eric.

Publisher: Hingham, Mass. : Charles River Media, c2002Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 LEN] (1).
Game level design [electronic resource] / Ed Byrne.

by Byrne, Edward, 1975- | ebrary, Inc.

Edition: 1st ed.Publisher: Hingham, Mass. : Charles River Media, c2005Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/1536] (1).
Patterns in game design [electronic resource] / Staffan Bjork, Jussi Holopainen.

by Bjork, Staffan | Holopainen, Jussi | ebrary, Inc.

Edition: 1st ed.Publisher: Hingham, Mass. : Charles River Media, c2005Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/1526] (1).
Real-time cinematography for games [electronic resource] / Brian Hawkins.

by Hawkins, Brian (Brian M.) | ebrary, Inc.

Publisher: Hingham, Mass. : Charles River Media, c2005Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/1526] (1).
Awesome 3D game development [electronic resource] : no programming required / Clayton E. Crooks II.

by Crooks, Clayton E | ebrary, Inc.

Edition: 1st ed.Publisher: Hingham, Mass. : Charles River Media, c2004Other title: 3D game development, no programming required.Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/1526] (1).
Advergaming developer's guide [electronic resource] : using Macromedia Flash MX 2004 and Director MX / Rod Afshar, Duke Banerjee, Clifford Jones.

by Afshar, Rod, 1984- | Banerjee, Duke, 1979- | Jones, Clifford, 1982- | ebrary, Inc.

Publisher: Hingham, Mass. : Charles River Media, 2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/0285] (1).
Programming believable characters for computer games [electronic resource] / Penny Ballie-De Byl.

by Baillie-de Byl, Penny | ebrary, Inc.

Edition: 1st ed.Publisher: Hingham, MA : Charles River Media, c2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/1536] (1).
Macromedia Flash MX 2004 game development [electronic resource] / Glen Rhodes.

by Rhodes, Glen | ebrary, Inc.

Publisher: Hingham, MA : Charles River Media, c2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/16786] (1).
Game programming with Python [electronic resource] / Sean Riley.

by Riley, Sean | ebrary, Inc.

Edition: 1st ed.Publisher: Hingham, Mass. : Charles River Media, c2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/15262] (1).
Secrets of the game business [electronic resource] / edited by Fran?cois Dominic Laram?ee.

by Laramée, François Dominic | ebrary, Inc.

Edition: 1st ed.Publisher: Hingham, Mass. : Charles River Media, c2003Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/1526] (1).
Real-time 3D terrain engines using C++ and and DirectX 9 [electronic resource] / Gregory Snook.

by Snook, Greg (Gregory) | ebrary, Inc.

Edition: 1st ed.Publisher: Hingham, Mass. : Charles River Media, c2003Other title: Real-time three D terrain engines using C++ and and DirectX 9.Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/16693] (1).
Practical Java game programming [electronic resource] / Dustin Clingman, Shawn Kendall, Syrus Mesdaghi.

by Clingman, Dustin | Kendall, Shawn | Mesdaghi, Syrus | ebrary, Inc.

Edition: 1st ed.Publisher: Hingham, Mass. : Charles River Media, c2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/1526] (1).
Basic game design and creation for fun & learning / Nanu Swamy, Naveena Swamy.

by Swamy, Nanu | Swamy, Naveena.

Edition: 1st ed.Publisher: Hingham, Mass. : Charles River Media, c2006Other title: Basic game design and creation for fun and learning.Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 SWA] (2).
C++ for game programmers / Michael J. Dickheiser.

by Dickheiser, Michael, 1970- | Llopis, Noel. C++ for game programmers.

Edition: 2nd ed.Publisher: Boston, Mass. : Charles River Media, c2007Availability: Items available for loan: Taylor's Library-TU [Call number: 005.133 DIC] (2).
Game art : creation, direction, and careers / Riccard Linde.

by Linde, Riccard, 1976-.

Publisher: Hingham, Mass. : Charles River Media, c2005Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 LIN 2005] (1).
3D game programming with DirectX 8.0 / Clayton E. Crooks, II

by Crooks, Clayton E.

Edition: 1st ed.Publisher: Hingham, Mass. : Charles River Media, c2002Other title: Three d game programming with DirectX 8.0.Availability: Items available for loan: Taylor's Library-TU [Call number: 794.815268 CRO] (9).