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Real-time 3D terrain engines using C++ and and DirectX 9 [electronic resource] / Gregory Snook.

By: Snook, Greg (Gregory).
Contributor(s): ebrary, Inc.
Series: Prima Tech's game development: Publisher: Hingham, Mass. : Charles River Media, c2003Edition: 1st ed.Description: xxi, 374 p. : ill. ; 24 cm.Other title: Real-time three D terrain engines using C++ and and DirectX 9.Subject(s): Direct3D | C++ (Computer program language) | Computer games -- Programming | Three-dimensional display systemsGenre/Form: Electronic books.DDC classification: 794.8/16693 Online resources: An electronic book accessible through the World Wide Web; click to view
Item type Current location Call number Status Date due Barcode
794.8/16693 (Browse shelf) Available

Includes bibliographical references and index.

TSLHHL

Electronic reproduction. Palo Alto, Calif. : ebrary, 2009. Available via World Wide Web. Access may be limited to ebrary affiliated libraries.