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Creating 3D game art for the iPhone with unity : featuring modo and Blender pipelines / Wes McDermott.

by McDermott, Wes [author.].

Publisher: Burlington, MA : Focal Press, [2011]Publisher: ©2011Other title: 3D game art for the iPhone with unity.Availability: Items available for loan: Taylor's Library-TU [Call number: 794.815365 MAC 2011] (2).
Creating 3D game art for the iPhone with unity : featuring modo and Blender pipelines / Wes McDermott

by McDermott, Wes.

Publisher: New York : Focal Press, 2017. Availability: No items available On order (1).
Building interactive worlds in 3D : virtual sets and pre-visualization for games, film, and the Web / Jean-Marc Gauthier.

by Gauthier, Jean-Marc, 1960-.

Publisher: Amsterdam : Elsevier/Focal Press, 2005Availability: Items available for loan: Taylor's Library-TC [Call number: 794.816693 GAU] (1).
3D game textures : create professional game art using Photoshop / Luke Ahearn.

by Ahearn, Luke.

Edition: 2nd ed.Publisher: Amsterdam ; Boston : Elsevier/Focal Press, c2009Availability: Items available for loan: Taylor's Library-TU [Call number: 794.816693 AHE 2009] (2).
The complete guide to game audio : for composers, musicians, sound designers, and game developers / Aaron Marks.

by Marks, Aaron.

Edition: 2nd ed.Publisher: Burlington, MA ; Oxford : Elsevier/Focal Press, c2009Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 MAR 2009] (2).
3D automotive modeling : an insider's guide to 3D car modeling and design for games and film / Andrew Gahan.

by Gahan, Andrew.

Publisher: Burlington, MA : Elsevier/Focal Press, c2011Other title: Three-dimensional automotive modeling.Availability: Items available for loan: Taylor's Library-TU [Call number: 006.693 GAH 2011] (1).
Production pipeline fundamentals for film and game / edited by Renee Dunlop.

by Dunlop, Renee.

Publisher: Burlington, Massachusetts ; Oxfordshire, England : Focal Press, 2014Copyright date: ©2014Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for reference: Taylor's Library-TU [Call number: 794.8/1526] (1).
The essential guide to game audio : the theory and practice of sound for games / Steve Horowitz and Scott Looney.

by Horowitz, Steve, 1964- | Looney, Scott.

Publisher: Burlington, MA : Focal Press, 2014Availability: Items available for loan: Taylor's Library-TU [Call number: 006.45 HOR 2014] (1).
3ds max modeling for games. Volume II : insider's guide to stylized modeling / Andrew Gahan.

by Gahan, Andrew [author].

Publisher: Waltham, Mass. : Focal Press, an imprint of Elsevier, 2012Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for reference: Taylor's Library-TU [Call number: 794.81526] (1).