Your search returned 7 results.

Not what you expected? Check for suggestions
|
AI game development [electronic resource] : synthetic creatures with learning and reactive behaviors / Alex J. Champandard.

by Champandard, Alex J | Safari Tech Books Online.

Publisher: Indianapolis, Ind. : New Riders, c2004Availability: No items available
Game architecture and design / Andrew Rollings, Dave Morris.

by Rollings, Andrew, 1972- | Morris, Dave, 1957-.

Edition: New ed.Publisher: Berkeley, CA : New Riders, c2004Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 ROL 2004] (1).
Fundamentals of game design / Ernest Adams, Andrew Rollings.

by Adams, Ernest | Rollings, Andrew, 1972-.

Edition: 2nd ed.Publisher: Berkeley, CA : New Riders, c2010Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81 ADA 2010] (1).
Beginning math and physics for game programmers / Wendy Stahler ; [with Dustin Clingman and Kaveh Kahrizi].

by Stahler, Wendy | Clingman, Dustin | Kahrizi, Kaveh.

Publisher: Berkeley, CA : New Riders, c2004Availability: Items available for loan: Taylor's Library-TU [Call number: 004.0151 STA 2004] (2).
100 principles of game design / Wendy Despain, editor.

by Despain, Wendy.

Publisher: Berkeley, CA : New Riders, c2013Other title: One hundred principles of game design.Availability: Items available for loan: Taylor's Library-TU [Call number: 794.8 ONE 2013] (1).
Fundamentals of game design / Ernest Adams.

by Adams, Ernest.

Edition: Third edition.Publisher: Berkeley, California : New Riders, [2014]Copyright date: ©2014Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 ADA 2014] (1).