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Beginning OpenGL game programming [electronic resource] / Luke Benstead, with Dave Astle and Kevin Hawkins.

by Benstead, Luke | Astle, Dave | Hawkins, Kevin | ebrary, Inc.

Edition: 2nd ed.Publisher: Australia ; United States : Course Technology/Cengage Learning, c2009Other title: OpenGL game programming.Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
Beginning DirectX 11 game programming [electronic resource] / Allen Sherrod and Wendy Jones.

by Sherrod, Allen | Jones, Wendy | ebrary, Inc.

Publisher: Boston, Mass. : Course Technology, 2012Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
3D game textures : create professional game art using Photoshop / Luke Ahearn.

by Ahearn, Luke.

Edition: 2nd ed.Publisher: Amsterdam ; Boston : Elsevier/Focal Press, c2009Availability: Items available for loan: Taylor's Library-TU [Call number: 794.816693 AHE 2009] (2).
Game architecture and design / Andrew Rollings, Dave Morris.

by Rollings, Andrew, 1972- | Morris, Dave, 1957-.

Edition: New ed.Publisher: Berkeley, CA : New Riders, c2004Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 ROL 2004] (1).
COLLADA [electronic resource] : sailing the gulf of 3D digital content creation / R?emi Arnaud, Mark C. Barnes.

by Arnaud, R?emi | Barnes, Mark C, 1963- | ebrary, Inc.

Publisher: Wellesley, Mass. : A K Peters, c2006Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/1526] (1).
C# and game programming [electronic resource] : a beginner's guide / Salvatore A. Buono.

by Buono, Salvatore A, 1968- | ebrary, Inc.

Edition: 2nd ed.Publisher: Wellesley, Mass. : A K Peters, c2005Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 005.13/3] (1).
Patterns in game design [electronic resource] / Staffan Bjork, Jussi Holopainen.

by Bjork, Staffan | Holopainen, Jussi | ebrary, Inc.

Edition: 1st ed.Publisher: Hingham, Mass. : Charles River Media, c2005Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/1526] (1).
ShaderX3 [electronic resource] : advanced rendering with DirectX and OpenGL / edited by Wolfgang Engel.

by Engel, Wolfgang F | ebrary, Inc.

Publisher: Hingham, Mass. : Charles River Media, c2005Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/1526] (1).
Real-time cinematography for games [electronic resource] / Brian Hawkins.

by Hawkins, Brian (Brian M.) | ebrary, Inc.

Publisher: Hingham, Mass. : Charles River Media, c2005Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/1526] (1).
Awesome 3D game development [electronic resource] : no programming required / Clayton E. Crooks II.

by Crooks, Clayton E | ebrary, Inc.

Edition: 1st ed.Publisher: Hingham, Mass. : Charles River Media, c2004Other title: 3D game development, no programming required.Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/1526] (1).
3D game programming all in one / Kenneth C. Finney.

by Finney, Kenneth C.

Edition: 2nd ed.Publisher: Boston, MA : Thomson/Course Technology, c2007Other title: Three D game programming all in one.Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 FIN] (1).
Fundamentals of network game development [electronic resource] / Guy W. Lecky-Thompson.

by Lecky-Thompson, Guy W | ebrary, Inc.

Publisher: Boston, MA : Course Technology/Cengage Learning, c2009Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
Game engine toolset development [electronic resource] / Graham Wihlidal.

by Wihlidal, Graham | ebrary, Inc.

Publisher: Boston, MA : Thomson Course Technology, 2006Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/1526] (1).
Cocos2d for iPhone 1 game development cookbook : over 90 recipes for iOS 2D game development using cocos2d / Nathan Burba.

by Burba, Nathan.

Publisher: Birmingham, U.K. : Packt Pub., c2011Availability: Items available for loan: Taylor's Library-TU [Call number: 794.815265 BUR 2011] (1).
Game console hacking [electronic resource] : have fun while voiding your warranty / Joe Grand, Frank Thornton, Albert Yarusso.

by Grand, Joe | Thornton, Frank | Yarusso, Albert | ebrary, Inc.

Publisher: Rockland, MA : Syngress Publishing, c2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 006.7] (1).
Advergaming developer's guide [electronic resource] : using Macromedia Flash MX 2004 and Director MX / Rod Afshar, Duke Banerjee, Clifford Jones.

by Afshar, Rod, 1984- | Banerjee, Duke, 1979- | Jones, Clifford, 1982- | ebrary, Inc.

Publisher: Hingham, Mass. : Charles River Media, 2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/0285] (1).
The OpenGL extensions guide [electronic resource] / Eric Lengyel.

by Lengyel, Eric | ebrary, Inc.

Edition: 1st ed.Publisher: Hingham, Mass. : Charles River Media, c2003Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 006.6/869] (1).
Programming believable characters for computer games [electronic resource] / Penny Ballie-De Byl.

by Baillie-de Byl, Penny | ebrary, Inc.

Edition: 1st ed.Publisher: Hingham, MA : Charles River Media, c2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/1536] (1).
Mathematics for 3D game programming and computer graphics [electronic resource] / Eric Lengyel.

by Lengyel, Eric | ebrary, Inc.

Edition: 2nd ed.Publisher: Hingham, Mass. : Charles River Media, c2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/16693] (1).
Massively multiplayer game development [electronic resource] / edited by Thor Alexander.

by Alexander, Thor, 1968- | ebrary, Inc.

Edition: 1st ed.Publisher: Hingham, Mass. : Charles River Media, c2003Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/1526] (1).