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The ultimate guide to video game writing and design / by Flint Dille and John Zuur Platten ; edited by Skip Press.

by Dille, Flint | Platten, John Zuur.

Publisher: New York : Watson-Guptill, 2007Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 DIL 2007] (1).
Beginning math and physics for game programmers / Wendy Stahler ; [with Dustin Clingman and Kaveh Kahrizi].

by Stahler, Wendy | Clingman, Dustin | Kahrizi, Kaveh.

Publisher: Berkeley, CA : New Riders, c2004Availability: Items available for loan: Taylor's Library-TU [Call number: 004.0151 STA 2004] (2).
Collaborative online game creation / Nanu Swamy and Naveena Aswadhati.

by Swamy, Nanu.

Publisher: Boston, MA : Charles River Media/Course Technology Cengage Learning, c2009Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 SWA 2009] (1).
Unity 3D game development by example : beginner's guide: LITE : get up and running as a Unity game developer / Ryan Henson Creighton.

by Creighton, Ryan Henson.

Publisher: Birmingham, UK : Packt Pub., c2011Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 CRE 2011] (1).
The complete guide to game audio : for composers, musicians, sound designers, and game developers / Aaron Marks.

by Marks, Aaron.

Edition: 2nd ed.Publisher: Burlington, MA ; Oxford : Elsevier/Focal Press, c2009Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 MAR 2009] (2).
Essential mathematics for games and interactive applications : a programmer's guide / Jim Van Verth and Lars M. Bishop.

by Van Verth, James M | Bishop, Lars M.

Edition: 2nd ed.Publisher: Burlington, MA : Elsevier/Morgan Kaufmann, c2008Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 VAN 2008] (2).
Unreal Development Kit game design cookbook : over 100 recipes to accelerate the process of learning game design with UDK / Thomas Mooney.

by Mooney, Thomas.

Publisher: Birmingham, UK : Packt Pub., c2012Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 MOO 2012] (1).
Unreal development kit game programming with unrealscript : beginner's guide : create games beyond your imagination with the Unreal Development Kit / Rachel Cordone.

by Cordone, Rachel.

Publisher: Birmingham, UK : Packt Pub., c2011Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 COR 2011] (1).
Introductory programming with simple games : using Java and the Freely available networked game engine / Brian C. Ladd, Jam Jenkins.

by Ladd, Brian C | Jenkins, Christopher James, 1976-.

Publisher: Hoboken, NJ : John Wiley, c2011Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 LAD 2011] (1).
3D math primer for graphics and game development / Fletcher Dunn, Ian Parberry.

by Dunn, Fletcher.

Edition: 2nd ed.Publisher: Boca Raton : CRC Press, c2011Other title: Three-D math primer for graphics and game development.Availability: Items available for loan: Taylor's Library-TU [Call number: 006.6 DUN 2011] (1).
ShaderX7 : advanced rendering techniques / [edited by] Wolfgang Engel ; Charles River Media.

by Engel, Wolfgang F | Charles River Media (Firm).

Publisher: Boston, MA : Course Technology/Cengage Learning, c2009Other title: Shader X7.Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 SHA 2009] (2).
Game engine design and implementation / Alan Thorn.

by Thorn, Alan.

Publisher: Sudbury, Mass. : Jones & Bartlett Learning, 2011Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 THO 2011] (1).
C++ projects : programming with text-based games / Michael Dawson.

by Dawson, Michael.

Publisher: Boston, Mass. : Cengage/Course Technology, c2010Availability: Items available for loan: Taylor's Library-TU [Call number: 794.815133 DAW 2010] (1).
Mastering Unreal technology / Jason Busby, Zak Parrish, Jeff Wilson.

by Busby, Jason | Parrish, Zak | Wilson, Jeff.

Publisher: Indianapolis, Ind. : Sams, c2010-Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 BUS 2010] (4).
Flash game development by example : build 9 classic Flash games and learn game development along the way / Emanuele Feronato.

by Feronato, Emanuele.

Publisher: Birmingham, UK : Packt Pub., c2011Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 FER 2011] (1).
AI game programming wisdom 4 / edited by Steve Rabin.

by Rabin, Steve.

Publisher: Boston, MA : Course Technology/Cengage Learning, c2008Other title: Artificial intelligence game programming wisdom 4.Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 AIG 2008] (2).
Beginning C++ through game programming / Michael Dawson.

by Dawson, Michael.

Edition: 3rd ed.Publisher: Boston, MA : Course Technology/Cengage Learning, 2011Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 DAW 2011] (1).
Emotion notions : modeling personality in game character AI / Erik Henry Vick.

by Vick, Erik Henry.

Publisher: Boston, MA : Course Technology/Cengage Learning, c2010Availability: Items available for loan: Taylor's Library-TU [Call number: 006.3 VIC 2010] (2).
Beginning game programming with Flash / Lakshmi Prayaga & Hamsa Suri.

by Prayaga, Lakshmi | Suri, Hamsa.

Publisher: Boston, MA : Course Technology Cengage Learning, c2008Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 PRA 2008] (2).