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Game design / Bob Bates.
by Bates, Bob. Edition: 2nd ed.Publisher: Boston, MA : Course Technology, c2004Availability: Items available for loan: Taylor's Library-TU
[Call number: 006.696 BAT 2004]
(7).
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Macromedia flash MX game programming / Craig Murray.
by Murray, Craig. Publisher: Indianapolis, IN : Premier Press, a Division of Course Technology, 2004Availability: Items available for loan: Taylor's Library-TU
[Call number: 006.696 MUR]
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Beginning Direct3D game programming / Wolfgang F. Engel, Amir Geva.
by Engel, Wolfgang F | Geva, Amir, 1954- [(j.a.)]. Publisher: Roseville, Calif. : Prima Tech, c2001Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 ENG]
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Beginning direct3d game programming / Wolfgang Engel.
by Engel, Wolfgang. Edition: 2nd ed.Publisher: Indianapolis, IN : Premier Press, a Division of Course Technology, 2003Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 ENG]
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MUD game programming/ Ron Penton.
by Penton, Ron | NetLibrary, Inc. Publisher: Rocklin, Calif. : Premier Press, c2004Other title: Multi-user dungeon game programming. | Multiuser dungeon game programming..Availability: Items available for loan: Taylor's Library-TU
[Call number: 793.932 PEN]
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Beginnning opengl game programming / Dave Astle, Kevin Hawkins.
by Astle, Dave | Hawkins, Kevin. Publisher: Boston, MA : Thomson/Course Technology, c2004Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.815265 AST]
(1).
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J2ME game programming/ Martin J. Wells.
by Wells, Martin J. Publisher: Boston, Mass. : Thomson/Course Technology, c2004Availability: Items available for loan: Taylor's Library-TU
[Call number: 005.71262 WEL]
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Software engineering for game developers / John P. Flynt with Omar Salem.
by Flynt, John P | Salem, Omar. Publisher: Boston, Mass. : Thomson/Course Technology, c2005Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.8151 FLY]
(2).
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Flash game development by example [electronic resource] : build 9 classic Flash games and learn game development along the way / Emanuele Feronato.
by Feronato, Emanuele | ebrary, Inc. Publisher: Olton, Birmingham : Packt Pub., 2011Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
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Hacking video game consoles : turn your old video game systems into awesome new portables / Ben Heckendorn.
by Heckendorn, Ben, 1975-. Publisher: Indianapolis, Ind. : Wiley Pub., c2005Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 HEC]
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Beginning C++ through game programming / Michael Dawson.
by Dawson, Mike, 1947- | Dawson, Mike, 1947-. Beginning C++ game programming. Edition: 2nd ed.Publisher: Boston, MA : Thomson/Course Technology, c2007Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 DAW]
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Building interactive worlds in 3D : virtual sets and pre-visualization for games, film, and the Web / Jean-Marc Gauthier.
by Gauthier, Jean-Marc, 1960-. Publisher: Amsterdam : Elsevier/Focal Press, 2005Availability: Items available for loan: Taylor's Library-TC
[Call number: 794.816693 GAU]
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Special effects game programming with DirectX / Mason McCuskey
by McCuskey, Mason. Publisher: [Indianapolis, Ind.] : Premier Press, c2002Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.8167768 MAC]
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Game Development [videorecording] / Heather Maxwell Chandler.
by Chandler, Heather Maxwell. Publisher: Sudbury : Jones and Bartlett Publications, c2010Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 CHA]
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3D game engine architecture : engineering real-time applications with Wild Magic / David H. Eberly.
by Eberly, David H. Publisher: Amsterdam ; Boston: Elsevier/Morgan Kaufmann, c2005Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 EBE 2005]
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