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Game design / Bob Bates.

by Bates, Bob.

Edition: 2nd ed.Publisher: Boston, MA : Course Technology, c2004Availability: Items available for loan: Taylor's Library-TU [Call number: 006.696 BAT 2004] (7).
Macromedia flash MX game programming / Craig Murray.

by Murray, Craig.

Publisher: Indianapolis, IN : Premier Press, a Division of Course Technology, 2004Availability: Items available for loan: Taylor's Library-TU [Call number: 006.696 MUR] (1).
Beginning Direct3D game programming / Wolfgang F. Engel, Amir Geva.

by Engel, Wolfgang F | Geva, Amir, 1954- [(j.a.)].

Publisher: Roseville, Calif. : Prima Tech, c2001Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 ENG] (2).
Beginning direct3d game programming / Wolfgang Engel.

by Engel, Wolfgang.

Edition: 2nd ed.Publisher: Indianapolis, IN : Premier Press, a Division of Course Technology, 2003Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 ENG] (2).
MUD game programming/ Ron Penton.

by Penton, Ron | NetLibrary, Inc.

Publisher: Rocklin, Calif. : Premier Press, c2004Other title: Multi-user dungeon game programming. | Multiuser dungeon game programming..Availability: Items available for loan: Taylor's Library-TU [Call number: 793.932 PEN] (1).
Beginnning opengl game programming / Dave Astle, Kevin Hawkins.

by Astle, Dave | Hawkins, Kevin.

Publisher: Boston, MA : Thomson/Course Technology, c2004Availability: Items available for loan: Taylor's Library-TU [Call number: 794.815265 AST] (1).
J2ME game programming/ Martin J. Wells.

by Wells, Martin J.

Publisher: Boston, Mass. : Thomson/Course Technology, c2004Availability: Items available for loan: Taylor's Library-TU [Call number: 005.71262 WEL] (1).
Software engineering for game developers / John P. Flynt with Omar Salem.

by Flynt, John P | Salem, Omar.

Publisher: Boston, Mass. : Thomson/Course Technology, c2005Availability: Items available for loan: Taylor's Library-TU [Call number: 794.8151 FLY] (2).
Flash game development by example [electronic resource] : build 9 classic Flash games and learn game development along the way / Emanuele Feronato.

by Feronato, Emanuele | ebrary, Inc.

Publisher: Olton, Birmingham : Packt Pub., 2011Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
Hacking video game consoles : turn your old video game systems into awesome new portables / Ben Heckendorn.

by Heckendorn, Ben, 1975-.

Publisher: Indianapolis, Ind. : Wiley Pub., c2005Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 HEC] (1).
Beginning C++ through game programming / Michael Dawson.

by Dawson, Mike, 1947- | Dawson, Mike, 1947-. Beginning C++ game programming.

Edition: 2nd ed.Publisher: Boston, MA : Thomson/Course Technology, c2007Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 DAW] (2).
Building interactive worlds in 3D : virtual sets and pre-visualization for games, film, and the Web / Jean-Marc Gauthier.

by Gauthier, Jean-Marc, 1960-.

Publisher: Amsterdam : Elsevier/Focal Press, 2005Availability: Items available for loan: Taylor's Library-TC [Call number: 794.816693 GAU] (1).
Special effects game programming with DirectX / Mason McCuskey

by McCuskey, Mason.

Publisher: [Indianapolis, Ind.] : Premier Press, c2002Availability: Items available for loan: Taylor's Library-TU [Call number: 794.8167768 MAC] (1).
Game Development [videorecording] / Heather Maxwell Chandler.

by Chandler, Heather Maxwell.

Publisher: Sudbury : Jones and Bartlett Publications, c2010Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 CHA] (1).
3D game engine architecture : engineering real-time applications with Wild Magic / David H. Eberly.

by Eberly, David H.

Publisher: Amsterdam ; Boston: Elsevier/Morgan Kaufmann, c2005Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 EBE 2005] (1).