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Audio programming for interactive games [electronic resource] : the computer music of games / Martin D. Wilde.

by Wilde, Martin D | ebrary, Inc.

Publisher: Oxford : Focal, 2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for reference: Taylor's Library-TU [Call number: 006.5] (1).
Game design workshop [electronic resource] : a playcentric approach to creating innovative games / Tracy Fullerton, with Christopher Swain, and Steven S. Hoffman.

by Fullerton, Tracy | Swain, Christopher, 1966- | Hoffman, Steven, 1965-.

Edition: 2nd ed.Publisher: Amsterdam ; Boston : Elsevier Morgan Kaufmann, c2008Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for reference: Taylor's Library-TU [Call number: 794.8/1526] (1).
Tap, move, shake [electronic resource] : turning your game ideas into iPhone & iPad apps / Todd Moore.

by Moore, Todd (Application software developer).

Publisher: Sebastapol, CA : O'Reilly Media, c2012Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for reference: Taylor's Library-TU [Call number: 005.26] (1).
Game design workshop [electronic resource] : designing, prototyping, and playtesting games / Tracy Fullerton, Christopher Swain, Steven Hoffman.

by Fullerton, Tracy | Swain, Christopher, 1966- | Hoffman, Steven, 1965-.

Publisher: San Francisco, Calif. : Berkeley, CA : CMP ; Distributed in the US by Publishers Group West, c2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for reference: Taylor's Library-TU [Call number: 794.8/1536] (1).
Production pipeline fundamentals for film and game / edited by Renee Dunlop.

by Dunlop, Renee.

Publisher: Burlington, Massachusetts ; Oxfordshire, England : Focal Press, 2014Copyright date: ©2014Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for reference: Taylor's Library-TU [Call number: 794.8/1526] (1).
Practical game development with Unity and Blender / Alan Thorn.

by Thorn, Alan [author.].

Publisher: Australia : Delmar, 2014Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for reference: Taylor's Library-TU [Call number: 794.81526] (1).
Game development principles [electronic resource] / by Alan Thorn.

by Thorn, Alan [author.].

Publisher: Australia : Delmar, 2013Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for reference: Taylor's Library-TU [Call number: 794.81526] (1).
Design games for architecture : creating digital design tools with unity / Aaron Westre.

by Westre, Aaron.

Publisher: New York ; Oxfordshire, England : Routledge, 2014Copyright date: ©2013Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for reference: Taylor's Library-TU [Call number: 720.285] (1).