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Game Development [videorecording] / Heather Maxwell Chandler.

By: Chandler, Heather Maxwell.
Series: Ebook lectures: Publisher: Sudbury : Jones and Bartlett Publications, c2010Description: 1 videodisc (214 min.) : sd., col. ; 4 3/4 in.ISBN: 9780763776350.Subject(s): Computer games -- ProgrammingDDC classification: 794.81526
Partial contents:
Part 1 Game industry overview -- Part 2 Game development teams -- Part 3 Pre-production -- Part 4 Production, testing, post-production -- Part 5 Enhanced influences
Summary: "Designed for mastering the basics of game development through self-study without the use of printed books, these full length lectures on DVD provide general information on the game development process using Microsoft PowerPoint slides and screenshots from software applications or the internet. The lectures are geared toward students who are learning about game production and how games are made from concept to release. The lectures provide a broad overview of the game development process, including games, ratings, team roles (e.g., programmers, artists, and designers), pre-production, production, testing, and information on how game developers, game publishers, marketing sales, and public relations all work together to release a game.-- Back cover
Item type Current location Call number Vol info Copy number Status Notes Date due Barcode
Media Resources Taylor's Library-TU
794.81526 CHA (Browse shelf) DVD 1 Available SOCIT,15008,01,GR 1001013007

Part 1 Game industry overview -- Part 2 Game development teams -- Part 3 Pre-production -- Part 4 Production, testing, post-production -- Part 5 Enhanced influences

"Designed for mastering the basics of game development through self-study without the use of printed books, these full length lectures on DVD provide general information on the game development process using Microsoft PowerPoint slides and screenshots from software applications or the internet. The lectures are geared toward students who are learning about game production and how games are made from concept to release. The lectures provide a broad overview of the game development process, including games, ratings, team roles (e.g., programmers, artists, and designers), pre-production, production, testing, and information on how game developers, game publishers, marketing sales, and public relations all work together to release a game.-- Back cover