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Certified Macromedia Flash MX : developer study guide / Neeld Tanksley, Luke Bayes and John Elstad.

By: Tanksley, Neeld.
Contributor(s): Elstad, John | Bayes, Luke.
Publisher: Berkeley, Calif. : Macromedia Press, c2003Description: xxii, 230 p. : ill. ; 23 cm.ISBN: 0321157303.Subject(s): Flash (Computer file) -- Examinations -- Study guides | Macromedia Flash (Computer file) -- Examinations -- Study guides | Computer animation -- Examinations -- Study guides | Electronic data processing personnel -- Certification -- Study guides | Web sites -- Design -- Examinations -- Study guidesDDC classification: 006.78
Contents:
Introduction. - Pt. 1. Flash concepts. Ch. 1. Flash movie structure. Ch. 2. Targeting objects and variables. - Pt. 2. Design and coding. Ch. 3. Identifiers and naming conventions. Ch. 4. Understanding variables. Ch. 5. Understanding functions. Ch. 6. Control structures. Ch. 7. Introduction to objects. Ch. 8. Built-in objects: core, movie, and client-server. Ch. 9. Rich media. Ch. 10. Flash event model. Ch. 11. UI components. Ch. 12. Communicating with the host application. Ch. 13. Printing. - Pt. 3. Object oriented programming with actionscript. Ch. 14. Introduction to object-oriented programming. Ch. 15. Properties and methods. Ch. 16. Classes and inheritance. - Pt. 4. Client server application development. Ch. 17. Including dynamic data. Ch. 18. Working with XML and the DOM. Ch. 19. Pushing data with the XMLsocket. Ch. 20. Flash remoting. - Pt. 5. Implementing, testing, and deployment. Ch. 21. Identifying the environment. Ch. 22. Identifying methods for functional testing. Ch. 23. Identifying methods for usability testing. Ch. 24. Accessibility. - Pt. 6. Appendix. Appendix A. Answers. - Index.
Item type Current location Shelf location Call number Copy number Status Notes Date due Barcode
Main Collection Taylor's Library-TU

Floor 3, Shelf 2 , Side 1, TierNo 3, BayNo 4

006.78 TAN (Browse shelf) 1 Available SOCIT,15010,03,GR 5000047306

Includes index.

Introduction. - Pt. 1. Flash concepts. Ch. 1. Flash movie structure. Ch. 2. Targeting objects and variables. - Pt. 2. Design and coding. Ch. 3. Identifiers and naming conventions. Ch. 4. Understanding variables. Ch. 5. Understanding functions. Ch. 6. Control structures. Ch. 7. Introduction to objects. Ch. 8. Built-in objects: core, movie, and client-server. Ch. 9. Rich media. Ch. 10. Flash event model. Ch. 11. UI components. Ch. 12. Communicating with the host application. Ch. 13. Printing. - Pt. 3. Object oriented programming with actionscript. Ch. 14. Introduction to object-oriented programming. Ch. 15. Properties and methods. Ch. 16. Classes and inheritance. - Pt. 4. Client server application development. Ch. 17. Including dynamic data. Ch. 18. Working with XML and the DOM. Ch. 19. Pushing data with the XMLsocket. Ch. 20. Flash remoting. - Pt. 5. Implementing, testing, and deployment. Ch. 21. Identifying the environment. Ch. 22. Identifying methods for functional testing. Ch. 23. Identifying methods for usability testing. Ch. 24. Accessibility. - Pt. 6. Appendix. Appendix A. Answers. - Index.