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AI techniques for game programmers [electronic resource] / Mat Buckland.

by Buckland, Mat | ebrary, Inc.

Publisher: Boston : Premier Press, 2002Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/1536] (1).
Drawing basics and video game art : classic to cutting-edge art techniques for winning game design / Chris Solarski ; foreword by Tristan Donovan.

by Solarski, Chris [author.] | Donovan, Tristan [writer of supplementary textual content.].

Edition: First edition.Publisher: New York : Watson-Guptill, [2012]Copyright date: ©2012Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 SOL 2012] (1).
Game design workshop : a playcentric approach to creating innovative games / Tracy Fullerton.

by Fullerton, Tracy [author.].

Edition: Fourth edition.Publisher: Boca Raton : CRC Press, Taylor & Francis Group, [2019]Copyright date: ©2019Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 FUL 2019] (2).
Unit operations [electronic resource] : an approach to videogame criticism / Ian Bogost.

by Bogost, Ian | ebrary, Inc.

Publisher: Cambridge, Mass. : MIT Press, c2006Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8] (1).
Game level design [electronic resource] / Ed Byrne.

by Byrne, Edward, 1975- | ebrary, Inc.

Edition: 1st ed.Publisher: Hingham, Mass. : Charles River Media, c2005Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/1536] (1).
The game artist's guide to Maya [electronic resource] / Michael McKinley.

by McKinley, Michael (Michael T.) | ebrary, Inc.

Publisher: San Francisco : Sybex, c2005Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.816696] (1).
Game architecture and design / Andrew Rollings, Dave Morris.

by Rollings, Andrew, 1972- | Morris, Dave, 1957-.

Edition: New ed.Publisher: Berkeley, CA : New Riders, c2004Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 ROL 2004] (1).
Real-time cinematography for games [electronic resource] / Brian Hawkins.

by Hawkins, Brian (Brian M.) | ebrary, Inc.

Publisher: Hingham, Mass. : Charles River Media, c2005Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/1526] (1).
The art of game design : a book of lenses / by Jesse Schell.

by Schell, Jesse.

Publisher: Amsterdam ; Boston : Elsevier/Morgan Kaufmann, c2008Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 SCH 2008] (2).
A theory of fun for game design [electronic resource] / by Raph Koster.

by Koster, Raph | ebrary, Inc.

Publisher: Scottsdale, AZ : Paraglyph Press, c2005Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: a794.8] (1).
Game on : energize your business with social media games / Jon Radoff.

by Radoff, Jon.

Publisher: Indianapolis, IN : Wiley Pub., c2011Availability: Items available for loan: Taylor's Library-TU [Call number: 794.8 RAD 2011] (1).
Programming believable characters for computer games [electronic resource] / Penny Ballie-De Byl.

by Baillie-de Byl, Penny | ebrary, Inc.

Edition: 1st ed.Publisher: Hingham, MA : Charles River Media, c2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/1536] (1).
Basic game design and creation for fun & learning / Nanu Swamy, Naveena Swamy.

by Swamy, Nanu | Swamy, Naveena.

Edition: 1st ed.Publisher: Hingham, Mass. : Charles River Media, c2006Other title: Basic game design and creation for fun and learning.Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 SWA] (2).
Game engine toolset development / Graham Wihlidal.

by Wihlidal, Graham.

Publisher: Boston, MA : Thomson/Course Technology, c2006Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 WIH 2006] (1).
Panda3D 1.6 game engine : beginner's guide : create your own computer game with this 3D rendering and game development framework / David Brian Mathews.

by Mathews, David Brian.

Publisher: Birmingham, UK : Packt Pub., c2011Availability: Items available for loan: Taylor's Library-TU [Call number: 794.8 MAT 2011] (1).
Character design for mobile devices : mobile games, sprites, and pixel art / NFGMan.

by NFGMan, 1972-.

Publisher: Singapore : Page One, 2006Availability: Items available for loan: Taylor's Library-TU [Call number: 006.6 NFG 2006] (1).
Introduction to game development / edited by Steve Rabin.

by Rabin, Steve.

Edition: 2nd ed.Publisher: Boston, MA : Course Technology/Cengage Learning, c2010Availability: Items available for loan: Taylor's Library-TU [Call number: 794.8151 INT 2010] (4).
Introduction to video game design and development / Joseph Saulter.

by Saulter, Joseph.

Publisher: Boston : McGraw-Hill Irwin, c2007Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 SAU 2007] (1).
Game development essentials : Online game development / Rick Hall, Jeannie Novak.

by Hall, Rick | Novak, Jeannie, 1966-.

Publisher: Clifton Park, NY : Delmar/Cengage Learning, c2008Other title: Online game development.Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 HAL 2008] (2).