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Game programming gems / edited by Mark A. DeLoura.

by DeLoura, Mark A.

Publisher: Rockland, Mass. : Charles River Media, c2000Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 GAM] (1).
Game design essentials / Briar Lee Mitchell.

by Mitchell, Briar Lee [author.].

Publisher: Indianapolis, Indiana : John Wiley & Sons, Inc., [2012]Copyright date: ©2012Availability: Items available for loan: Taylor's Library-TC [Call number: 794.81 MIT 2012] (1), Taylor's Library-TU [Call number: 794.81 MIT 2012] (1).
Game design secrets : do what you never thought possible to market and monetize your iOS, Facebook, and Web games / Wagner James Au.

by Au, Wagner James.

Publisher: Indianapolis, IN : John Wiley & Sons, c2012Availability: Items available for loan: Taylor's Library-TC [Call number: 794.8 AUW 2012] (1).
Basics of game design / Michael E. Moore.

by Moore, Michael E.

Publisher: Boca Raton : CRC Press, c2011Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 MOO 2011] (1).
Creating 3D game art for the iPhone with unity : featuring modo and Blender pipelines / Wes McDermott.

by McDermott, Wes [author.].

Publisher: Burlington, MA : Focal Press, [2011]Publisher: ©2011Other title: 3D game art for the iPhone with unity.Availability: Items available for loan: Taylor's Library-TU [Call number: 794.815365 MAC 2011] (2).
Game development essentials : game QA & testing / Luis Levy, Jeannie Novak.

by Levy, Luis | Novak, Jeannie.

Publisher: Clifton Park, N.Y. : Delmar/Cengage Learning, c2010Other title: Game QA & testing | Game QA and testing.Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 LEV 2010] (2).
Ultimate game design : building game worlds / Tom Meigs.

by Meigs, Tom.

Publisher: Emeryville, CA : McGraw-Hill/Osborne, c2003Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 MEI 2003] (2).
How to create fantasy art for computer games / Bill Stoneham.

by Stoneham, Bill.

Publisher: Singapore : Page One, c2010Availability: Items available for loan: Taylor's Library-TU [Call number: 794.8166 STO 2010] (1).
The big bad world of concept art for video games : an insider's guide for students / Eliott Lilly.

by Lilly, Eliott [author.].

Edition: First edition.Publisher: Culver City, CA : Design Studio Press, 2015Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 LIL 2015] (2).
Drawing basics and video game art : classic to cutting-edge art techniques for winning game design / Chris Solarski ; foreword by Tristan Donovan.

by Solarski, Chris [author.] | Donovan, Tristan [writer of supplementary textual content.].

Edition: First edition.Publisher: New York : Watson-Guptill, [2012]Copyright date: ©2012Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 SOL 2012] (1).
Game design workshop : a playcentric approach to creating innovative games / Tracy Fullerton.

by Fullerton, Tracy [author.].

Edition: Fourth edition.Publisher: Boca Raton : CRC Press, Taylor & Francis Group, [2019]Copyright date: ©2019Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 FUL 2019] (2).
Game architecture and design / Andrew Rollings, Dave Morris.

by Rollings, Andrew, 1972- | Morris, Dave, 1957-.

Edition: New ed.Publisher: Berkeley, CA : New Riders, c2004Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 ROL 2004] (1).
The art of game design : a book of lenses / by Jesse Schell.

by Schell, Jesse.

Publisher: Amsterdam ; Boston : Elsevier/Morgan Kaufmann, c2008Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 SCH 2008] (2).
Game on : energize your business with social media games / Jon Radoff.

by Radoff, Jon.

Publisher: Indianapolis, IN : Wiley Pub., c2011Availability: Items available for loan: Taylor's Library-TU [Call number: 794.8 RAD 2011] (1).
Basic game design and creation for fun & learning / Nanu Swamy, Naveena Swamy.

by Swamy, Nanu | Swamy, Naveena.

Edition: 1st ed.Publisher: Hingham, Mass. : Charles River Media, c2006Other title: Basic game design and creation for fun and learning.Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 SWA] (2).
Game engine toolset development / Graham Wihlidal.

by Wihlidal, Graham.

Publisher: Boston, MA : Thomson/Course Technology, c2006Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 WIH 2006] (1).
Panda3D 1.6 game engine : beginner's guide : create your own computer game with this 3D rendering and game development framework / David Brian Mathews.

by Mathews, David Brian.

Publisher: Birmingham, UK : Packt Pub., c2011Availability: Items available for loan: Taylor's Library-TU [Call number: 794.8 MAT 2011] (1).
Character design for mobile devices : mobile games, sprites, and pixel art / NFGMan.

by NFGMan, 1972-.

Publisher: Singapore : Page One, 2006Availability: Items available for loan: Taylor's Library-TU [Call number: 006.6 NFG 2006] (1).
Introduction to game development / edited by Steve Rabin.

by Rabin, Steve.

Edition: 2nd ed.Publisher: Boston, MA : Course Technology/Cengage Learning, c2010Availability: Items available for loan: Taylor's Library-TU [Call number: 794.8151 INT 2010] (4).