Your search returned 19 results.

Not what you expected? Check for suggestions
|
Game design essentials / Briar Lee Mitchell.

by Mitchell, Briar Lee [author.].

Publisher: Indianapolis, Indiana : John Wiley & Sons, Inc., [2012]Copyright date: ©2012Availability: Items available for loan: Taylor's Library-TC [Call number: 794.81 MIT 2012] (1), Taylor's Library-TU [Call number: 794.81 MIT 2012] (1).
Basics of game design / Michael E. Moore.

by Moore, Michael E.

Publisher: Boca Raton : CRC Press, c2011Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 MOO 2011] (1).
Game development essentials : game QA & testing / Luis Levy, Jeannie Novak.

by Levy, Luis | Novak, Jeannie.

Publisher: Clifton Park, N.Y. : Delmar/Cengage Learning, c2010Other title: Game QA & testing | Game QA and testing.Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 LEV 2010] (2).
The big bad world of concept art for video games : an insider's guide for students / Eliott Lilly.

by Lilly, Eliott [author.].

Edition: First edition.Publisher: Culver City, CA : Design Studio Press, 2015Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 LIL 2015] (2).
Drawing basics and video game art : classic to cutting-edge art techniques for winning game design / Chris Solarski ; foreword by Tristan Donovan.

by Solarski, Chris [author.] | Donovan, Tristan [writer of supplementary textual content.].

Edition: First edition.Publisher: New York : Watson-Guptill, [2012]Copyright date: ©2012Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 SOL 2012] (1).
Game level design [electronic resource] / Ed Byrne.

by Byrne, Edward, 1975- | ebrary, Inc.

Edition: 1st ed.Publisher: Hingham, Mass. : Charles River Media, c2005Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/1536] (1).
The game artist's guide to Maya [electronic resource] / Michael McKinley.

by McKinley, Michael (Michael T.) | ebrary, Inc.

Publisher: San Francisco : Sybex, c2005Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.816696] (1).
Fundamentals of game design / Ernest Adams, Andrew Rollings.

by Adams, Ernest | Rollings, Andrew, 1972-.

Edition: 2nd ed.Publisher: Berkeley, CA : New Riders, c2010Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81 ADA 2010] (1).
The ultimate guide to video game writing and design / by Flint Dille and John Zuur Platten ; edited by Skip Press.

by Dille, Flint | Platten, John Zuur.

Publisher: New York : Watson-Guptill, 2007Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 DIL 2007] (1).
PSP game creation for teens / Michael Duggan.

by Duggan, Michael.

Publisher: Boston, MA : Course Technology Cengage Learning, c2011Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 DUG 2011] (1).
Game testing all in one / Charles P. Schultz, Robert Bryant.

by Schultz, Charles P | Bryant, Robert.

Edition: 2nd ed.Publisher: Dulles, Va. : Mercury Learning and Information, c2012Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 SCH 2012] (2).
Game creation for teens / Jason Darby.

by Darby, Jason, 1972-.

Publisher: Boston : Course Technology Cengage Learning, c2008Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 DAR 2008] (2).
Game development with Unity / by Michelle Menard.

by Menard, Michelle.

Publisher: Boston, MA : Course Technology/Cengage Learning, c2012Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 MEN 2012] (2).
Introduction to game design, prototyping, and development : from concept to playable game-with Unity™ and C# / Jeremy Gibson.

by Gibson, Jeremy.

Publisher: Upper Saddle River, NJ : Addison-Wesley, [2015]Copyright date: ©2015Other title: Game design, prototyping, and development..Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 GIB 2015] (1).
Character development and storytelling for games / Lee Sheldon.

by Sheldon, Lee.

Edition: Second edition.Publisher: Boston, MA : Course Technology, a part of Cengage Learning, [2014]Copyright date: ©2014Availability: Items available for loan: Taylor's Library-TU [Call number: 794.8 SHE 2014] (1).
Game design theory : a new philosophy for understanding games / Keith Burgun.

by Burgun, Keith.

Publisher: Boca Raton, FL : A K Peters/CRC Press, c2013Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 BUR 2013] (1).
Games, design and play : a detailed approach to iterative game design / Colleen Macklin, John Sharp.

by Macklin, Collee [author.] | Sharp, John, 1967- [author.].

Edition: First edition.Publisher: Boston, MA ; San Francisco, CA : Addison-Wesley, [2016]Copyright date: ©2016Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 MAC 2016] (1).
Preproduction blueprint : how to plan game environments and level designs / by: Alex Galuzin.

by Galuzin, Alex [author.].

Edition: Edition: 2.Publisher: [Atascadero, CA] : CreateSpace, An Amazon.com Company, [2016]Availability: Items available for loan: Taylor's Library-TU [Call number: 794.8 GAL 2016] (2).
Maya for games : modeling and texturing techniques with Maya and Mudbox / Michael Ingrassia.

by Ingrassia, Michael.

Publisher: London ; New York : Routledge, Taylor & Francis Group, 2017Availability: Items available for loan: Taylor's Library-TU [Call number: 006.696 ING 2017] (1).