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AI techniques for game programmers [electronic resource] / Mat Buckland.

by Buckland, Mat | ebrary, Inc.

Publisher: Boston : Premier Press, 2002Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/1536] (1).
Microsoft Visual Basic game programming with DirectX [electronic resource] / Jonathan S. Harbour.

by Harbour, Jonathan S | ebrary, Inc.

Publisher: Boston : Premier Press, c2002Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/15265] (1).
Programming role-playing games with DirectX [electronic resource] / Jim Adams.

by Adams, Jim | ebrary, Inc.

Publisher: [Indianapolis, Ind.?] : Premier Press, c2002Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/1526] (1).
Data structures for game programmers [electronic resource] / Ron Penton.

by Penton, Ron | ebrary, Inc.

Publisher: Rocklin, Calif. : [London : Premier ; Pearson Education] [distributor], c2003Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 005.73] (1).
Shaders for game programmers and artists [electronic resource] / Sebastien St-Laurent.

by St. Laurent, Sebastian | ebrary, Inc.

Publisher: Boston, Ma. : Thomson/Course Technology, c2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/16693] (1).
3D game textures : create professional game art using Photoshop / Luke Ahearn.

by Ahearn, Luke [author.].

Edition: Fourth edition.Publisher: Boca Raton : CRC Press, Taylor & Francis Group, [2016]Copyright date: ©2016Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 AHE 2016] (2).
Game development essentials : game audio development / Aaron Marks, Jeannie Novak.

by Marks, Aaron [author.] | Novak, Jeannie, 1966- [author.].

Publisher: Clifton Park, NY : Delmar, Cengage Learning, [2009]Copyright date: ©2009Availability: Items available for loan: Taylor's Library-TU [Call number: 794.8165 MAR 2009] (4).
Game design workshop : a playcentric approach to creating innovative games / Tracy Fullerton.

by Fullerton, Tracy [author.].

Edition: Fourth edition.Publisher: Boca Raton : CRC Press, Taylor & Francis Group, [2019]Copyright date: ©2019Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 FUL 2019] (2).
2D to VR with Unity5 and Google Cardboard / by Roberto Dillon.

by Dillon, Roberto [author.].

Publisher: Boca Raton : CRC Press, Taylor & Francis Group, [2017]Copyright date: ©2017Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 DIL 2017] (2).
Scratch programming for teens [electronic resource] / Jerry Lee Ford, Jr.

by Ford, Jerry Lee | ebrary, Inc.

Publisher: Boston, MA : Course Technology, c2008Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
Creating music and sound for games [electronic resource] / G.W. Childs IV.

by Childs, G. W | ebrary, Inc.

Publisher: Boston : Thomson/Course Technology, c2007Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
ShaderX6 : advanced rendering techniques / [edited by] Wolfgang Engel.

by Engel, Wolfgang F.

Publisher: Boston, MA : Course Technology/Cengage Learning, c2008Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 SHA 2008] (2).
Audio programming for interactive games [electronic resource] : the computer music of games / Martin D. Wilde.

by Wilde, Martin D | ebrary, Inc.

Publisher: Oxford : Focal, 2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for reference: Taylor's Library-TU [Call number: 006.5] (1).
Unity iOS essentials : develop high performance, fun iOS games using Unity 3D / Robert Wiebe.

by Wiebe, Robert.

Publisher: Birmingham, UK : Packt Pub., c2011Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 WIE 2011] (1).
Game programming for teens [electronic resource] / Maneesh Sethi.

by Sethi, Maneesh | ebrary, Inc.

Edition: 3rd ed.Publisher: Boston, MA : Course Technology, PTR/CRM, 2008Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
Artificial intelligence for computer games [electronic resource] : an introduction / John David Funge.

by Funge, John David, 1968- | ebrary, Inc.

Publisher: Wellesley, Mass. : Peters, c2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/1526] (1).
Advanced game development with programmable graphics hardware [electronic resource] / Alan Watt, Fabio Policarpo.

by Watt, Alan H, 1942- | Policarpo, Fabio | ebrary, Inc.

Publisher: Wellesley, MA : A K Peters, 2005Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/151] (1).
Going to war [electronic resource] : creating computer war games / Jason Darby.

by Darby, Jason, 1972- | ebrary, Inc.

Publisher: Boston, Mass. : [Great Britain] : Course ; Cengage Learning [distributor], 2009Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available