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Game modeling using low polygon techniques / Chad and Eric Walker

by Walker, Chad Gregory, 1976- | Walker, George Eric, 1976- [(j.a.)].

Publisher: Hingham, Mass : Charles River Media, c2001Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81 WAL] (1).
ZBrush 4 sculpting for games : beginner's guide : sculpt machines, environments, and creatures for your game development projects / Manuel Scherer.

by Scherer, Manual.

Publisher: Birmingham, UK : Packt Pub., c2011Availability: Items available for loan: Taylor's Library-TU [Call number: 006.66 SCH 2011] (1).
A philosophy of computer art / Dominic McIver Lopes.

by Lopes, Dominic.

Publisher: London ; New York : Routledge, C2010Availability: Items available for loan: Taylor's Library-TU [Call number: 776.01 LOP 2010] (1).
Visual creativity : inspirational ideas for advertising, animation and digital design / Mario Pricken.

by Pricken, Mario.

Publisher: London : Thames & Hudson, 2004Availability: Items available for loan: Taylor's Library-TU [Call number: 741.6 PRI 2004] (1).
The computer in the visual arts / Anne Morgan Spalter

by Spalter, Anne Morgan.

Publisher: Reading, Mass. : Addison-Wesley, c1999Availability: Items available for loan: Taylor's Library-TU [Call number: 702.85 SPA] (1).