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Programming role-playing games with DirectX [electronic resource] / Jim Adams.
by Adams, Jim | ebrary, Inc. Publisher: [Indianapolis, Ind.?] : Premier Press, c2002Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan:
[Call number: 794.8/1526]
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Data structures for game programmers [electronic resource] / Ron Penton.
by Penton, Ron | ebrary, Inc. Publisher: Rocklin, Calif. : [London : Premier ; Pearson Education] [distributor], c2003Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan:
[Call number: 005.73]
(1).
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Shaders for game programmers and artists [electronic resource] / Sebastien St-Laurent.
by St. Laurent, Sebastian | ebrary, Inc. Publisher: Boston, Ma. : Thomson/Course Technology, c2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan:
[Call number: 794.8/16693]
(1).
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3D game textures : create professional game art using Photoshop / Luke Ahearn.
by Ahearn, Luke [author.]. Edition: Fourth edition.Publisher: Boca Raton : CRC Press, Taylor & Francis Group, [2016]Copyright date: ©2016Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 AHE 2016]
(2).
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Drawing basics and video game art : classic to cutting-edge art techniques for winning game design / Chris Solarski ; foreword by Tristan Donovan.
by Solarski, Chris [author.] | Donovan, Tristan [writer of supplementary textual content.]. Edition: First edition.Publisher: New York : Watson-Guptill, [2012]Copyright date: ©2012Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81536 SOL 2012]
(1).
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Game development essentials : game audio development / Aaron Marks, Jeannie Novak.
by Marks, Aaron [author.] | Novak, Jeannie, 1966- [author.]. Publisher: Clifton Park, NY : Delmar, Cengage Learning, [2009]Copyright date: ©2009Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.8165 MAR 2009]
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Game design workshop : a playcentric approach to creating innovative games / Tracy Fullerton.
by Fullerton, Tracy [author.]. Edition: Fourth edition.Publisher: Boca Raton : CRC Press, Taylor & Francis Group, [2019]Copyright date: ©2019Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81536 FUL 2019]
(2).
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2D to VR with Unity5 and Google Cardboard / by Roberto Dillon.
by Dillon, Roberto [author.]. Publisher: Boca Raton : CRC Press, Taylor & Francis Group, [2017]Copyright date: ©2017Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 DIL 2017]
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Games / game design / game studies : an introduction / Gundolf S. Freyermuth ; with contributions by André Czauderna, Nathalie Pozzi and Eric Zimmerman.
by Freyermuth, Gundolf S, 1955- [author.] | Czauderna, André [contributor.] | Pozzi, Nathalie [contributor.] | Zimmerman, Eric, 1969- [contributor.]. Publisher: Bielefeld : Transcript, [2015]Copyright date: ©2015Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.809 FRE 2015]
(1).
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Scratch programming for teens [electronic resource] / Jerry Lee Ford, Jr.
by Ford, Jerry Lee | ebrary, Inc. Publisher: Boston, MA : Course Technology, c2008Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
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Creating music and sound for games [electronic resource] / G.W. Childs IV.
by Childs, G. W | ebrary, Inc. Publisher: Boston : Thomson/Course Technology, c2007Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
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ShaderX6 : advanced rendering techniques / [edited by] Wolfgang Engel.
by Engel, Wolfgang F. Publisher: Boston, MA : Course Technology/Cengage Learning, c2008Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 SHA 2008]
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Gaming cultures and place in Asia-Pacific / edited by Larissa Hjorth and Dean Chan.
by Hjorth, Larissa | Chan, Dean. Publisher: New York ; London : Routledge, c2009Availability: Items available for loan: Taylor's Library-TU
[Call number: 306.487 GAM 2009]
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Unit operations [electronic resource] : an approach to videogame criticism / Ian Bogost.
by Bogost, Ian | ebrary, Inc. Publisher: Cambridge, Mass. : MIT Press, c2006Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan:
[Call number: 794.8]
(1).
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Gaming lives in the twenty-first century [electronic resource] : literate connections / edited by Cynthia L. Selfe and Gail E. Hawisher ; foreword by James P. Gee.
by Selfe, Cynthia L, 1951- | Hawisher, Gail E | ebrary, Inc. Publisher: New York : Palgrave, 2007Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan:
[Call number: 794.8]
(1).
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Audio programming for interactive games [electronic resource] : the computer music of games / Martin D. Wilde.
by Wilde, Martin D | ebrary, Inc. Publisher: Oxford : Focal, 2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for reference: Taylor's Library-TU
[Call number: 006.5]
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Unity iOS essentials : develop high performance, fun iOS games using Unity 3D / Robert Wiebe.
by Wiebe, Robert. Publisher: Birmingham, UK : Packt Pub., c2011Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 WIE 2011]
(1).
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Game programming for teens [electronic resource] / Maneesh Sethi.
by Sethi, Maneesh | ebrary, Inc. Edition: 3rd ed.Publisher: Boston, MA : Course Technology, PTR/CRM, 2008Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
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