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Fundamentals of game design / Ernest Adams.

by Adams, Ernest.

Edition: Third edition.Publisher: Berkeley, California : New Riders, [2014]Copyright date: ©2014Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 ADA 2014] (1).
Game development principles / Alan Thorn.

by Thorn, Alan.

Publisher: Boston, MA : Cengage Learning PTR, [2014]Copyright date: ©2014Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 THO 2014] (1).
Game design workshop : a playcentric approach to creating innovative games / by Tracy Fullerton with a foreword by Eric Zimmerman.

by Fullerton, Tracy.

Edition: 3rd edition.Publisher: Boca Raton, FL : CRC Press, Taylor & Francis Group, [2014]Copyright date: ©2014Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 FUL 2014] (6).
Mobile & social game design : monetization methods and mechanics / Tim Fields.

by Fields, Tim.

Edition: Second edition.Publisher: Boca Raton, FL : CRC Press, Taylor & Francis Group, [2014]Copyright date: ©2014Other title: Mobile and social game design.Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 FIE 2014] (1).
The essential guide to game audio : the theory and practice of sound for games / Steve Horowitz and Scott Looney.

by Horowitz, Steve, 1964- | Looney, Scott.

Publisher: Burlington, MA : Focal Press, 2014Availability: Items available for loan: Taylor's Library-TU [Call number: 006.45 HOR 2014] (1).
Game analytics [electronic resource] : maximizing the value of player data / Magy Seif El-Nasr, Anders Drachen, Alessandro Canossa, editors.

by El-Nasr, Magy Seif [edt] | Drachen, Anders [edt] | Canossa, Alessandro [edt].

Publisher: London ; New York : Springer, c2013Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for reference: Taylor's Library-TU [Call number: 006.3/12] (1).
Designing games [electronic resource] : a guide to engineering experiences / Tynan Sylvester.

by Sylvester, Tynan.

Publisher: Sebastopol, CA : O'Reilly Media, c2013Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for reference: Taylor's Library-TU [Call number: 794.8/1526] (1).
Practical game development with Unity and Blender / Alan Thorn.

by Thorn, Alan [author.].

Publisher: Australia : Delmar, 2014Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for reference: Taylor's Library-TU [Call number: 794.81526] (1).
Game development principles [electronic resource] / by Alan Thorn.

by Thorn, Alan [author.].

Publisher: Australia : Delmar, 2013Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for reference: Taylor's Library-TU [Call number: 794.81526] (1).
A theory of fun for game design / Raph Koster.

by Koster, Raph, 1971- [author.].

Edition: Second editio.Publisher: Sebastopol, CA : O'Reilly, 2013Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for reference: Taylor's Library-TU [Call number: 794.8 23] (1).
Uncertainty in games [electronic resource] / Greg Costikyan.

by Costikyan, Greg.

Publisher: Cambridge, Massachusetts : MIT Press, [2013]Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for reference: Taylor's Library-TU [Call number: 794.8/1536] (1).
Making democracy fun : how game design can empower citizens and transform politics / by Josh Lerner.

by Lerner, Josh, 1978-.

Publisher: Cambridge, Massachusetts : MIT Pres, [2014]Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for reference: Taylor's Library-TU [Call number: 794.8] (1).
HTML5 games : creating fun with HTML5, CSS3 and WebGL / Jacob Seidelin.

by Seidelin, Jacob.

Edition: Second edition.Publisher: Chichester, West Sussex : John Wiley & Sons Ltd, 2014Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 SEI 2014] (2).
Practical game development with Unity and Blender / Alan Thorn.

by Thorn, Alan [author.].

Publisher: Boston, MA : Cengage Learning, [2015]Copyright date: ©2015Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 THO 2015] (2).
Postsecondary play : the role of games and social media in higher education / edited by William G. Tierney, Zoe B. Corwin, Tracy Fullerton, and Gisele Ragusa.

by Tierney, William G.

Publisher: Baltimore : Johns Hopkins University Press, 2014Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for reference: Taylor's Library-TU [Call number: 378.1734] (1).
Design games for architecture : creating digital design tools with unity / Aaron Westre.

by Westre, Aaron.

Publisher: New York ; Oxfordshire, England : Routledge, 2014Copyright date: ©2013Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for reference: Taylor's Library-TU [Call number: 720.285] (1).
A theory of fun for game design / by Raph Koster.

by Koster, Raph, 1971- [author.].

Edition: 2nd edition.Publisher: Sebastopol, CA : O'Reilly, 2013Copyright date: ©2014Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 KOS 2013] (3).
The computer game design course : principles, practices and techniques for the aspiring game designer / Jim Thompson, Barnaby Berbank-Green, Nic Cusworth.

by Thompson, Jim | Berbank-Green, Barnaby | Cusworth, Nic.

Publisher: London : Thames & Hudson, c2007Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 THO] (1).
Pro OGRE 3D programming / Gregory Junker ; [foreword by Steve Streeting].

by Junker, Gregory.

Publisher: Berkeley, Calif. : New York : Apress ; Distributed to the book trade worldwide by Springer-Verlag, c2006Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 JUN] (1).
Social game design : monetization methods and mechanics / Tim Fields, Brandon Cotton.

by Fields, Tim | Cotton, Brandon.

Publisher: Waltham, MA : Morgan Kaufmann/Elsevier, c2012Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 FIE 2012] (1).