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Beginning C++ game programming / Michael Dawson.

by Dawson, Michael.

Publisher: Boston, MA : Premier Press, a division of Thomson/Course Technology, c2004Availability: Items available for loan: Taylor's Library-TU [Call number: 005.133 DAW] (2).
Palm OS game programming / Nicholas Pleis.

by Pleis, Nicholas.

Publisher: [Indianapolis?] : Premier Press, c2002Availability: Items available for loan: Taylor's Library-TU [Call number: 006.696 PLE] (1).
OpenGL ES game development / Dave Astle, Dave Durnil.

by Astle, Dave | Durnil, Dave.

Publisher: Boston, MA : Thomson/Course Technology, c2004Availability: Items available for loan: Taylor's Library-TU [Call number: 794.8151 AST] (1).
Game design / Bob Bates.

by Bates, Bob.

Edition: 2nd ed.Publisher: Boston, MA : Course Technology, c2004Availability: Items available for loan: Taylor's Library-TU [Call number: 006.696 BAT 2004] (7).
Macromedia flash MX game programming / Craig Murray.

by Murray, Craig.

Publisher: Indianapolis, IN : Premier Press, a Division of Course Technology, 2004Availability: Items available for loan: Taylor's Library-TU [Call number: 006.696 MUR] (1).
Game developer's market guide / edited by Bob Bates.

by Bates, Bob.

Publisher: Indianapolis, IN : Premier Press, 2003Availability: Items available for loan: Taylor's Library-TU [Call number: 794.8151 GAM] (1).
Beginning Direct3D game programming / Wolfgang F. Engel, Amir Geva.

by Engel, Wolfgang F | Geva, Amir, 1954- [(j.a.)].

Publisher: Roseville, Calif. : Prima Tech, c2001Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 ENG] (2).
Beginning direct3d game programming / Wolfgang Engel.

by Engel, Wolfgang.

Edition: 2nd ed.Publisher: Indianapolis, IN : Premier Press, a Division of Course Technology, 2003Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 ENG] (2).
MUD game programming/ Ron Penton.

by Penton, Ron | NetLibrary, Inc.

Publisher: Rocklin, Calif. : Premier Press, c2004Other title: Multi-user dungeon game programming. | Multiuser dungeon game programming..Availability: Items available for loan: Taylor's Library-TU [Call number: 793.932 PEN] (1).
Beginnning opengl game programming / Dave Astle, Kevin Hawkins.

by Astle, Dave | Hawkins, Kevin.

Publisher: Boston, MA : Thomson/Course Technology, c2004Availability: Items available for loan: Taylor's Library-TU [Call number: 794.815265 AST] (1).
J2ME game programming/ Martin J. Wells.

by Wells, Martin J.

Publisher: Boston, Mass. : Thomson/Course Technology, c2004Availability: Items available for loan: Taylor's Library-TU [Call number: 005.71262 WEL] (1).
Software engineering for game developers / John P. Flynt with Omar Salem.

by Flynt, John P | Salem, Omar.

Publisher: Boston, Mass. : Thomson/Course Technology, c2005Availability: Items available for loan: Taylor's Library-TU [Call number: 794.8151 FLY] (2).
Flash game development by example [electronic resource] : build 9 classic Flash games and learn game development along the way / Emanuele Feronato.

by Feronato, Emanuele | ebrary, Inc.

Publisher: Olton, Birmingham : Packt Pub., 2011Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
Hacking video game consoles : turn your old video game systems into awesome new portables / Ben Heckendorn.

by Heckendorn, Ben, 1975-.

Publisher: Indianapolis, Ind. : Wiley Pub., c2005Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 HEC] (1).
Beginning C++ through game programming / Michael Dawson.

by Dawson, Mike, 1947- | Dawson, Mike, 1947-. Beginning C++ game programming.

Edition: 2nd ed.Publisher: Boston, MA : Thomson/Course Technology, c2007Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 DAW] (2).