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Building interactive worlds in 3D : virtual sets and pre-visualization for games, film, and the Web / Jean-Marc Gauthier.

by Gauthier, Jean-Marc, 1960-.

Publisher: Amsterdam : Elsevier/Focal Press, 2005Availability: Items available for loan: Taylor's Library-TC [Call number: 794.816693 GAU] (1).
Special effects game programming with DirectX / Mason McCuskey

by McCuskey, Mason.

Publisher: [Indianapolis, Ind.] : Premier Press, c2002Availability: Items available for loan: Taylor's Library-TU [Call number: 794.8167768 MAC] (1).
Game Development [videorecording] / Heather Maxwell Chandler.

by Chandler, Heather Maxwell.

Publisher: Sudbury : Jones and Bartlett Publications, c2010Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 CHA] (1).
3D game engine architecture : engineering real-time applications with Wild Magic / David H. Eberly.

by Eberly, David H.

Publisher: Amsterdam ; Boston: Elsevier/Morgan Kaufmann, c2005Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 EBE 2005] (1).
Powering up [electronic resource] : are computer games changing our lives? / Rebecca Mileham.

by Mileham, Rebecca | ebrary, Inc.

Publisher: Chichester, England ; Hoboken, NJ : Wiley/Dana Centre, c2008Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 306.4/87] (1).
Second Life for dummies [electronic resource] / by Sarah Robbins and Mark Bell.

by Robbins, Sarah | Bell, Mark R | ebrary, Inc.

Publisher: Hoboken, NJ : Wiley Pub, c2008Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
AI game development [electronic resource] : synthetic creatures with learning and reactive behaviors / Alex J. Champandard.

by Champandard, Alex J | Safari Tech Books Online.

Publisher: Indianapolis, Ind. : New Riders, c2004Availability: No items available
Digital culture, play, and identity [electronic resource] : a World of Warcraft reader / edited by Hilde G. Corneliussen and Jill Walker Rettberg.

by Corneliussen, Hilde | Rettberg, Jill Walker | ebrary, Inc.

Publisher: Cambridge, MA : MIT Press, c2008Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8] (1).
How to create fantasy art for computer games / Bill Stoneham.

by Stoneham, Bill.

Publisher: Singapore : Page One, c2010Availability: Items available for loan: Taylor's Library-TU [Call number: 794.8166 STO 2010] (1).
How computer games help children learn [electronic resource] / David Williamson Shaffer ; foreword by James Paul Gee.

by Shaffer, David Williamson | ebrary, Inc.

Publisher: New York, N.Y. ; Basingstoke : Palgrave Macmillan, 2007Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 371.334] (1).
Game design / by Greg Austic.

by Austic, Greg [author.].

Publisher: Ann Arbor, Michigan : Cherry Lake Publishing, [2014]Copyright date: ©2014Availability: Items available for loan: Taylor's Library-TU [Call number: 794.8 AUS 2014] (1).
DarkBASIC programming for the absolute beginner [electronic resource] / Jerry Lee Ford, Jr.

by Ford, Jerry Lee | ebrary, Inc.

Publisher: Boston : Course Technology, 2008Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
3D game programming all in one [electronic resource] / Kenneth C. Finney.

by Finney, Kenneth C | ebrary, Inc.

Publisher: Boston, MA : Premier Press, c2004Other title: Three D game programming all in one.Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/1526] (1).
The big bad world of concept art for video games : an insider's guide for students / Eliott Lilly.

by Lilly, Eliott [author.].

Edition: First edition.Publisher: Culver City, CA : Design Studio Press, 2015Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 LIL 2015] (2).
Halting state / Charles Stross.

by Stross, Charles.

Publisher: New York : Ace Books, 2008Availability: Items available for loan: TC External Storage [Call number: 823.92 STR 2008] (1).
Game programming gems 8 / edited by Adam Lake.

by Lake, Adam, 1974-.

Publisher: Boston, MA : Course Technology/Cengage Learning, 2011Other title: Game programming Gems Eight | Game programming Gems.Availability: Items available for loan: Taylor's Library-TU [Call number: 794.815265 GAM 2011] (2).
Computer game developer [electronic resource] / Mary Firestone.

by Firestone, Mary | ebrary, Inc.

Publisher: Philadelphia : Chelsea House Publishers, c2006Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.81526] (1).
ActionScript 3.0 game programming university / Gary Rosenzweig.

by Rosenzweig, Gary.

Edition: Second edition.Publisher: Indianapolis, Indiana : Que Publishing, [2011]Copyright date: ©2011Other title: Gary Rosenzweig's.Availability: Items available for loan: TC External Storage [Call number: 794.81526 ROS 2011] (1).
Open source game development : QT games for KDE, PDAs, and Windows / Martin Heni, Andreas Beckermann.

by Heni, Martin, 1968- | Beckermann, Andreas, 1982-.

Edition: 1st ed.Publisher: Hingham, Mass. : Charles River Media, c2006Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 HEN] (2).