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Biologically inspired artificial intelligence for computer games / Darryl Charles ... [et al.].

by Charles, Darryl.

Publisher: Hershey, PA : Medical Information Science Reference, c2008Availability: Items available for loan: Taylor's Library-TU [Call number: 794.8163 BIO] (1).
The state of play [electronic resource] : law, games, and virtual worlds / edited by Jack M. Balkin and Beth Simone Noveck.

by Balkin, J. M | Noveck, Beth Simone | ebrary, Inc.

Publisher: New York : New York University Press, c2006Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 343.09/944] (1).
The impact of computer games [electronic resource] / guest editors, Alfred Loo and Charlie Choi.

by Choi, Charlie | Loo, Alfred | ebrary, Inc.

Publisher: Bradford, England : Emerald Group Pub, c2002Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
Linux Game Programming [electronic resource] / Steve Baker.

by Baker, Steve | ebrary, Inc.

Publisher: Roseville, CA : Prima, c2001Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/154469] (1).
Game development business & legal guide [electronic resource] / Ashley Salisbury.

by Salisbury, Ashley | ebrary, Inc.

Publisher: Boston : Premier Press, a Division of Course Technology, c2003Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/154469] (1).
Microsoft pocket PC game programming [electronic resource] : using the Windows CE game API / Jonathon S. Harbour.

by Harbour, Jonathan S | ebrary, Inc.

Publisher: Roseville, CA : Prima, c2001Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/154469] (1).
PHP game programming [electronic resource] / Matt Rutledge.

by Rutledge, Matt | ebrary, Inc.

Publisher: Boston : Course PTR, a division of Course Technology, c2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 005.2762] (1).
The dark side of game texturing [electronic resource] / David Franson.

by Franson, David | ebrary, Inc.

Publisher: Boston, MA : Thomson Course Technology/Premier Press, c2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.815265] (1).
Game art for teens [electronic resource] / Les Pardew.

by Pardew, Les | ebrary, Inc.

Publisher: Boston : Course PTR, a division of Course Technology, c2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/16693] (1).
Beginning OpenGL game programming [electronic resource] / Dave Astle, Kevin Hawkins.

by Astle, Dave | Hawkins, Kevin | ebrary, Inc.

Publisher: Rocklin, Calif. : Premier Press, c2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8151] (1).
Game programming for teens [electronic resource] / Maneesh Sethi.

by Sethi, Maneesh | ebrary, Inc.

Publisher: Indianapolis, IN : Premier Press, 2003Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 005.13/3 SETHI] (1).
Game scripting mastery [electronic resource] / Alex Varanese.

by Varanese, Alex | ebrary, Inc.

Publisher: Cincinnati, Ohio : Premier Press, c2003Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 005.13/3] (1).
Game development with ActionScript [electronic resource] / Lewis Moronta.

by Moronta, Lewis | ebrary, Inc.

Publisher: Boston, MA : Premier Press, c2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/168] (1).
Game programming with Python, Lua, and Ruby [electronic resource] / Tom Gutschmidt.

by Gutschmidt, Tom | ebrary, Inc.

Publisher: Boston : Premier Press, 2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/15262] (1).
Focus on photon mapping [electronic resource] / Marlon John.

by John, Marlon | ebrary, Inc.

Publisher: Cincinnati, Ohio : Premier Press, 2003Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.81536] (1).
MUD game programming [electronic resource] / Ron Penton.

by Penton, Ron | ebrary, Inc.

Publisher: Boston : Premier Press, 2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/15265] (1).
Macromedia Flash MX 2004 game programming [electronic resource] / Craig S. Murray; Justin Everett-Church.

by Murray, Craig S | Everett-Church, Justin | ebrary, Inc.

Publisher: Boston : Premier Press, 2003Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 006.7869] (1).
Palm OS game programming [electronic resource] / Nicholas Pleis.

by Pleis, Nicholas | ebrary, Inc.

Publisher: [Indianapolis?] : Premier Press, c2002Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/15268] (1).
AI techniques for game programmers [electronic resource] / Mat Buckland.

by Buckland, Mat | ebrary, Inc.

Publisher: Boston : Premier Press, 2002Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/1536] (1).
Microsoft Visual Basic game programming with DirectX [electronic resource] / Jonathan S. Harbour.

by Harbour, Jonathan S | ebrary, Inc.

Publisher: Boston : Premier Press, c2002Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/15265] (1).