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Audio programming for interactive games [electronic resource] : the computer music of games / Martin D. Wilde.

by Wilde, Martin D | ebrary, Inc.

Publisher: Oxford : Focal, 2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for reference: Taylor's Library-TU [Call number: 006.5] (1).
Anime and the visual novel : narrative structure, design and play at the crossroads of animation and computer games / Dani Cavallaro.

by Cavallaro, Dani, 1962- [author.].

Publisher: Jefferson, Nort Carolina : McFarland & Company, Inc., Publishers, [2010]Copyright date: ©2010Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for reference: Taylor's Library-TU [Call number: 791.43/340952] (1).
Neomedievalism in the media [electronic resource] : essays on film, television, and electronic games / edited by Carol L. Robinson and Pamela Clements ; with a preface by Richard Utz.

by Robinson, Carol L | Clements, Pamela.

Publisher: Lewiston : The Edwin Mellen Press, 2012Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for reference: Taylor's Library-TU [Call number: 791.43/658207] (1).
Game design workshop [electronic resource] : a playcentric approach to creating innovative games / Tracy Fullerton, with Christopher Swain, and Steven S. Hoffman.

by Fullerton, Tracy | Swain, Christopher, 1966- | Hoffman, Steven, 1965-.

Edition: 2nd ed.Publisher: Amsterdam ; Boston : Elsevier Morgan Kaufmann, c2008Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for reference: Taylor's Library-TU [Call number: 794.8/1526] (1).
Tap, move, shake [electronic resource] : turning your game ideas into iPhone & iPad apps / Todd Moore.

by Moore, Todd (Application software developer).

Publisher: Sebastapol, CA : O'Reilly Media, c2012Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for reference: Taylor's Library-TU [Call number: 005.26] (1).
Game design workshop [electronic resource] : designing, prototyping, and playtesting games / Tracy Fullerton, Christopher Swain, Steven Hoffman.

by Fullerton, Tracy | Swain, Christopher, 1966- | Hoffman, Steven, 1965-.

Publisher: San Francisco, Calif. : Berkeley, CA : CMP ; Distributed in the US by Publishers Group West, c2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for reference: Taylor's Library-TU [Call number: 794.8/1536] (1).
Production pipeline fundamentals for film and game / edited by Renee Dunlop.

by Dunlop, Renee.

Publisher: Burlington, Massachusetts ; Oxfordshire, England : Focal Press, 2014Copyright date: ©2014Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for reference: Taylor's Library-TU [Call number: 794.8/1526] (1).
Game analytics [electronic resource] : maximizing the value of player data / Magy Seif El-Nasr, Anders Drachen, Alessandro Canossa, editors.

by El-Nasr, Magy Seif [edt] | Drachen, Anders [edt] | Canossa, Alessandro [edt].

Publisher: London ; New York : Springer, c2013Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for reference: Taylor's Library-TU [Call number: 006.3/12] (1).
Designing games [electronic resource] : a guide to engineering experiences / Tynan Sylvester.

by Sylvester, Tynan.

Publisher: Sebastopol, CA : O'Reilly Media, c2013Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for reference: Taylor's Library-TU [Call number: 794.8/1526] (1).
Practical game development with Unity and Blender / Alan Thorn.

by Thorn, Alan [author.].

Publisher: Australia : Delmar, 2014Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for reference: Taylor's Library-TU [Call number: 794.81526] (1).
Game development principles [electronic resource] / by Alan Thorn.

by Thorn, Alan [author.].

Publisher: Australia : Delmar, 2013Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for reference: Taylor's Library-TU [Call number: 794.81526] (1).
A theory of fun for game design / Raph Koster.

by Koster, Raph, 1971- [author.].

Edition: Second editio.Publisher: Sebastopol, CA : O'Reilly, 2013Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for reference: Taylor's Library-TU [Call number: 794.8 23] (1).
Uncertainty in games [electronic resource] / Greg Costikyan.

by Costikyan, Greg.

Publisher: Cambridge, Massachusetts : MIT Press, [2013]Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for reference: Taylor's Library-TU [Call number: 794.8/1536] (1).
Making democracy fun : how game design can empower citizens and transform politics / by Josh Lerner.

by Lerner, Josh, 1978-.

Publisher: Cambridge, Massachusetts : MIT Pres, [2014]Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for reference: Taylor's Library-TU [Call number: 794.8] (1).
Postsecondary play : the role of games and social media in higher education / edited by William G. Tierney, Zoe B. Corwin, Tracy Fullerton, and Gisele Ragusa.

by Tierney, William G.

Publisher: Baltimore : Johns Hopkins University Press, 2014Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for reference: Taylor's Library-TU [Call number: 378.1734] (1).
Design games for architecture : creating digital design tools with unity / Aaron Westre.

by Westre, Aaron.

Publisher: New York ; Oxfordshire, England : Routledge, 2014Copyright date: ©2013Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for reference: Taylor's Library-TU [Call number: 720.285] (1).
Practical game design : learn the art of game design through applicable skills and cutting-edge insights / Adam Kramarzewski, Ennio De Nucci.

by Kramarzewski, Adam [author.] | De Nucci, Ennio [author.].

Publisher: Birmingham ; Mumbai : Packt, 2018, 2018Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for reference: Taylor's Library-TU [Call number: 794.81536] (1).
Designing immersive video games using 3DUI technologies : improving the gamer's user experience / Arun K. Kulshreshth, Joseph J. LaViola Jr.

by Kulshreshth, Arun K [author.] | LaViola Jr., Joseph J [author.].

Publisher: Cham, Switzerland : Springer, [2018]Copyright date: �2018Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for reference: Taylor's Library-TU [Call number: 794.81536] (1).
Reverse design. Final fantasy VII / Patrick Holleman.

by Holleman, Patrick [author.].

Publisher: Boca Raton ; London ; New York : CRC Press, Taylor & Francis Group, [2019]Copyright date: �2019Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for reference: Taylor's Library-TU [Call number: 794.81536] (1).
Hands-on artificial intelligence with unreal engine : everything you want to know about game AI using blueprints or C++ / Francesco Sapio.

by Sapio, Francesco [author.].

Publisher: Birmingham ; Mumbai : Packt Publishing Ltd, 2019Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for reference: Taylor's Library-TU [Call number: 794.81536] (1).