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Game design essentials / Briar Lee Mitchell.
by Mitchell, Briar Lee [author.]. Publisher: Indianapolis, Indiana : John Wiley & Sons, Inc., [2012]Copyright date: ©2012Availability: Items available for loan: Taylor's Library-TC
[Call number: 794.81 MIT 2012]
(1), Taylor's Library-TU
[Call number: 794.81 MIT 2012]
(1).
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Game design foundations / Roger E. Pedersen.
by Pedersen, Roger E [author.]. Edition: Second edition.Publisher: Sudbury, MA : Wordware Publishing, Inc., [2009]Copyright date: ©2009Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 PED 2009]
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The big bad world of concept art for video games : an insider's guide for students / Eliott Lilly.
by Lilly, Eliott [author.]. Edition: First edition.Publisher: Culver City, CA : Design Studio Press, 2015Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81536 LIL 2015]
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3D game textures : create professional game art using Photoshop / Luke Ahearn.
by Ahearn, Luke [author.]. Edition: Fourth edition.Publisher: Boca Raton : CRC Press, Taylor & Francis Group, [2016]Copyright date: ©2016Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 AHE 2016]
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Games / game design / game studies : an introduction / Gundolf S. Freyermuth ; with contributions by André Czauderna, Nathalie Pozzi and Eric Zimmerman.
by Freyermuth, Gundolf S, 1955- [author.] | Czauderna, André [contributor.] | Pozzi, Nathalie [contributor.] | Zimmerman, Eric, 1969- [contributor.]. Publisher: Bielefeld : Transcript, [2015]Copyright date: ©2015Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.809 FRE 2015]
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Game design : theory & practice / Richard Rouse III ; illustrations by Steve Ogden ; foreword by Noah Falstein.
by Rouse, Richard, III [author.] | Ogden, Steve [illustrator.] | Falstein, Noah [writer of supplementary textual content.]. Edition: Second edition.Sudbury, MA : Wordware Pub., c2005Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 ROU 2005]
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Game design workshop : a playcentric approach to creating innovative games / by Tracy Fullerton with a foreword by Eric Zimmerman.
by Fullerton, Tracy. Edition: 3rd edition.Publisher: Boca Raton, FL : CRC Press, Taylor & Francis Group, [2014]Copyright date: ©2014Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81536 FUL 2014]
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Practical game development with Unity and Blender / Alan Thorn.
by Thorn, Alan [author.]. Publisher: Boston, MA : Cengage Learning, [2015]Copyright date: ©2015Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 THO 2015]
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Preproduction blueprint : how to plan game environments and level designs / by: Alex Galuzin.
by Galuzin, Alex [author.]. Edition: Edition: 2.Publisher: [Atascadero, CA] : CreateSpace, An Amazon.com Company, [2016]Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.8 GAL 2016]
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Maya for games : modeling and texturing techniques with Maya and Mudbox / Michael Ingrassia.
by Ingrassia, Michael. Publisher: London ; New York : Routledge, Taylor & Francis Group, 2017Availability: Items available for loan: Taylor's Library-TU
[Call number: 006.696 ING 2017]
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Introduction to game design, prototyping, and development / Jeremy Gibson Bond.
by Bond, Jeremy Gibson [author.]. Edition: Third edition.Publisher: [Hudson, New York] : Pearson Education, Inc., [2023]Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 BON 2023]
(2). Items available for reference: Taylor's Library-TU
[Call number: 794.81526 BON 2023]
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