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Game design essentials / Briar Lee Mitchell.

by Mitchell, Briar Lee [author.].

Publisher: Indianapolis, Indiana : John Wiley & Sons, Inc., [2012]Copyright date: ©2012Availability: Items available for loan: Taylor's Library-TC [Call number: 794.81 MIT 2012] (1), Taylor's Library-TU [Call number: 794.81 MIT 2012] (1).
Basics of game design / Michael E. Moore.

by Moore, Michael E.

Publisher: Boca Raton : CRC Press, c2011Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 MOO 2011] (1).
Game design foundations / Roger E. Pedersen.

by Pedersen, Roger E [author.].

Edition: Second edition.Publisher: Sudbury, MA : Wordware Publishing, Inc., [2009]Copyright date: ©2009Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 PED 2009] (2).
Game development essentials : game QA & testing / Luis Levy, Jeannie Novak.

by Levy, Luis | Novak, Jeannie.

Publisher: Clifton Park, N.Y. : Delmar/Cengage Learning, c2010Other title: Game QA & testing | Game QA and testing.Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 LEV 2010] (2).
Beginning game level design / John Feil.

by Feil, John.

Edition: 1st ed.Publisher: Boston : Thomson, 2005Availability: Items available for loan: Taylor's Library-TU [Call number: 006.696 FIE] (2).
Hacking video game consoles : turn your old video game systems into awesome new portables / Ben Heckendorn.

by Heckendorn, Ben, 1975-.

Publisher: Indianapolis, Ind. : Wiley Pub., c2005Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 HEC] (1).
Game design / by Greg Austic.

by Austic, Greg [author.].

Publisher: Ann Arbor, Michigan : Cherry Lake Publishing, [2014]Copyright date: ©2014Availability: Items available for loan: Taylor's Library-TU [Call number: 794.8 AUS 2014] (1).
The big bad world of concept art for video games : an insider's guide for students / Eliott Lilly.

by Lilly, Eliott [author.].

Edition: First edition.Publisher: Culver City, CA : Design Studio Press, 2015Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 LIL 2015] (2).
Drawing basics and video game art : classic to cutting-edge art techniques for winning game design / Chris Solarski ; foreword by Tristan Donovan.

by Solarski, Chris [author.] | Donovan, Tristan [writer of supplementary textual content.].

Edition: First edition.Publisher: New York : Watson-Guptill, [2012]Copyright date: ©2012Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 SOL 2012] (1).
2D to VR with Unity5 and Google Cardboard / by Roberto Dillon.

by Dillon, Roberto [author.].

Publisher: Boca Raton : CRC Press, Taylor & Francis Group, [2017]Copyright date: ©2017Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 DIL 2017] (2).
Gaming lives in the twenty-first century [electronic resource] : literate connections / edited by Cynthia L. Selfe and Gail E. Hawisher ; foreword by James P. Gee.

by Selfe, Cynthia L, 1951- | Hawisher, Gail E | ebrary, Inc.

Publisher: New York : Palgrave, 2007Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8] (1).
Unity iOS essentials : develop high performance, fun iOS games using Unity 3D / Robert Wiebe.

by Wiebe, Robert.

Publisher: Birmingham, UK : Packt Pub., c2011Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 WIE 2011] (1).
Game level design [electronic resource] / Ed Byrne.

by Byrne, Edward, 1975- | ebrary, Inc.

Edition: 1st ed.Publisher: Hingham, Mass. : Charles River Media, c2005Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/1536] (1).
The game artist's guide to Maya [electronic resource] / Michael McKinley.

by McKinley, Michael (Michael T.) | ebrary, Inc.

Publisher: San Francisco : Sybex, c2005Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.816696] (1).
Tom Clancy's Ghost recon. Wildlands : official guide / written by David Hodgson, Michael Owen, and Garitt Rocha.

by Hodgson, David S. J | Owen, Michael | Rocha, Garitt | Clancy, Tom, 1947-2013. Ghost recon.

Publisher: Roseville, CA : DK/Prima Games, a division of Random House, [2017]Copyright date: ©2017Other title: Ghost recon. | Wildlands.Availability: Items available for loan: Taylor's Library-TU [Call number: 793.920285 HOD 2017] (1).
The game asset pipeline [electronic resource] / Ben Carter.

by Carter, Ben, 1979- | ebrary, Inc.

Publisher: Hingham, Mass. : Charles River Media, c2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/1526] (1).
Visual digital culture [electronic resource] : surface play and spectacle in new media genres / Andrew Darley.

by Darley, Andrew | ebrary, Inc.

Publisher: London ; New York : Routledge, 2000Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 306.4/87] (1).
Electronic gaming monthly [electronic resource].

Source: Computers & Applied Sciences CompletePublisher: Lombard, Ill. : Sendai Publications Other title: Electronic gaming | EGM.Online access: Full text available: Dec 2000-. Available on EBSCOhost. Availability: No items available
Fundamentals of game design / Ernest Adams, Andrew Rollings.

by Adams, Ernest | Rollings, Andrew, 1972-.

Edition: 2nd ed.Publisher: Berkeley, CA : New Riders, c2010Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81 ADA 2010] (1).