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Introduction to computer game programming with DirectX 8.0 / by Ian Parberry.
by Parberry, Ian. Publisher: Plano, Tex. : Wordware Pub., c2001Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.8167768 PAR]
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Microsoft Visual Basic game programming with DirectX / Jonathan S. Harbour.
by Harbour, Jonathan S. Publisher: [Indianapolis, IN] : Premier Press, c2002Availability: Items available for loan: Taylor's Library-TU
[Call number: 005.133 HAR]
(1).
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SAMS teach yourself game programming with DirectX in 21 days / Clayton Walnum.
by Walnum, Clayton. Publisher: Indianapolis, Ind. : Sams, c2003Other title: Teach yourself game programming with DirectX in 21 days.Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.815133 WAL]
(1).
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Special effects game programming with DirectX / Mason McCuskey
by McCuskey, Mason. Publisher: [Indianapolis, Ind.] : Premier Press, c2002Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.8167768 MAC]
(1).
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Microsoft Visual Basic game programming with DirectX [electronic resource] / Jonathan S. Harbour.
by Harbour, Jonathan S | ebrary, Inc. Publisher: Boston : Premier Press, c2002Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan:
[Call number: 794.8/15265]
(1).
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Programming role-playing games with DirectX [electronic resource] / Jim Adams.
by Adams, Jim | ebrary, Inc. Publisher: [Indianapolis, Ind.?] : Premier Press, c2002Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan:
[Call number: 794.8/1526]
(1).
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Beginning DirectX 11 game programming [electronic resource] / Allen Sherrod and Wendy Jones.
by Sherrod, Allen | Jones, Wendy | ebrary, Inc. Publisher: Boston, Mass. : Course Technology, 2012Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
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ShaderX3 [electronic resource] : advanced rendering with DirectX and OpenGL / edited by Wolfgang Engel.
by Engel, Wolfgang F | ebrary, Inc. Publisher: Hingham, Mass. : Charles River Media, c2005Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan:
[Call number: 794.8/1526]
(1).
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Game engine toolset development [electronic resource] / Graham Wihlidal.
by Wihlidal, Graham | ebrary, Inc. Publisher: Boston, MA : Thomson Course Technology, 2006Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan:
[Call number: 794.8/1526]
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Ultimate game programming with directx / Allen Sherrod.
by Sherrod, Allen. Edition: 2nd ed.Publisher: Boston, MA : Course Technology, 2009Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 SHE]
(2).
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3D game programming with DirectX 8.0 / Clayton E. Crooks, II
by Crooks, Clayton E. Edition: 1st ed.Publisher: Hingham, Mass. : Charles River Media, c2002Other title: Three d game programming with DirectX 8.0.Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.815268 CRO]
(9).
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