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The zen of direct3D game programming / Peter Walsh.

by Walsh, Peter.

Publisher: Roseville, Calif. : Prima Tech, c2001Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 WAL] (4).
Mathematics for 3D game programming and computer graphics / Eric Lengyel

by Lengyel, Eric.

Publisher: Hingham, Mass. : Charles River Media, c2002Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 LEN] (1).
Beginning Direct3D game programming / Wolfgang F. Engel, Amir Geva.

by Engel, Wolfgang F | Geva, Amir, 1954- [(j.a.)].

Publisher: Roseville, Calif. : Prima Tech, c2001Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 ENG] (2).
Beginning direct3d game programming / Wolfgang Engel.

by Engel, Wolfgang.

Edition: 2nd ed.Publisher: Indianapolis, IN : Premier Press, a Division of Course Technology, 2003Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 ENG] (2).
Awesome 3D game development [electronic resource] : no programming required / Clayton E. Crooks II.

by Crooks, Clayton E | ebrary, Inc.

Edition: 1st ed.Publisher: Hingham, Mass. : Charles River Media, c2004Other title: 3D game development, no programming required.Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/1526] (1).
Real-time 3D terrain engines using C++ and and DirectX 9 [electronic resource] / Gregory Snook.

by Snook, Greg (Gregory) | ebrary, Inc.

Edition: 1st ed.Publisher: Hingham, Mass. : Charles River Media, c2003Other title: Real-time three D terrain engines using C++ and and DirectX 9.Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/16693] (1).