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2D to VR with Unity5 and Google Cardboard / by Roberto Dillon.

by Dillon, Roberto [author.].

Publisher: Boca Raton : CRC Press, Taylor & Francis Group, [2017]Copyright date: ©2017Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 DIL 2017] (2).
Unity iOS essentials : develop high performance, fun iOS games using Unity 3D / Robert Wiebe.

by Wiebe, Robert.

Publisher: Birmingham, UK : Packt Pub., c2011Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 WIE 2011] (1).
The game artist's guide to Maya [electronic resource] / Michael McKinley.

by McKinley, Michael (Michael T.) | ebrary, Inc.

Publisher: San Francisco : Sybex, c2005Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.816696] (1).
Introduction to game design, prototyping, and development : from concept to playable game-with Unity™ and C# / Jeremy Gibson.

by Gibson, Jeremy.

Publisher: Upper Saddle River, NJ : Addison-Wesley, [2015]Copyright date: ©2015Other title: Game design, prototyping, and development..Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 GIB 2015] (1).
Practical game development with Unity and Blender / Alan Thorn.

by Thorn, Alan [author.].

Publisher: Australia : Delmar, 2014Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for reference: Taylor's Library-TU [Call number: 794.81526] (1).
Practical game development with Unity and Blender / Alan Thorn.

by Thorn, Alan [author.].

Publisher: Boston, MA : Cengage Learning, [2015]Copyright date: ©2015Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 THO 2015] (2).
Unity iOS game development : beginner's guide : develop iOS games from concept to cash flow using Unity / Gregory Pierce.

by Pierce, Gregory.

Publisher: Birmingham : Packt Pub., c2012Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 PIE 2012] (1).
Maya for Games : Modeling and Texturing Techniques with Maya and Mudbox.

by Ingrassia, Michael.

Publisher: London : Taylor & Francis Group, 2008Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for reference: Taylor's Library-TU [Call number: 006.696] (1).
Introduction to game design, prototyping, and development : from concept to playable game with Unity and C# / Jeremy Gibson Bond.

by Bond, Jeremy Gibson [author.].

Edition: Second edition.Publisher: Upper Saddle River, NJ : Addison-Wesley, [2018]Copyright date: ©2018Other title: Game design, prototyping, and development.Availability: No items available
Maya for games : modeling and texturing techniques with Maya and Mudbox / Michael Ingrassia.

by Ingrassia, Michael.

Publisher: London ; New York : Routledge, Taylor & Francis Group, 2017Availability: Items available for loan: Taylor's Library-TU [Call number: 006.696 ING 2017] (1).