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2D to VR with Unity5 and Google Cardboard / by Roberto Dillon.
by Dillon, Roberto [author.]. Publisher: Boca Raton : CRC Press, Taylor & Francis Group, [2017]Copyright date: ©2017Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 DIL 2017]
(2).
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Unity iOS essentials : develop high performance, fun iOS games using Unity 3D / Robert Wiebe.
by Wiebe, Robert. Publisher: Birmingham, UK : Packt Pub., c2011Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 WIE 2011]
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The game artist's guide to Maya [electronic resource] / Michael McKinley.
by McKinley, Michael (Michael T.) | ebrary, Inc. Publisher: San Francisco : Sybex, c2005Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan:
[Call number: 794.816696]
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Introduction to game design, prototyping, and development : from concept to playable game-with Unity™ and C# / Jeremy Gibson.
by Gibson, Jeremy. Publisher: Upper Saddle River, NJ : Addison-Wesley, [2015]Copyright date: ©2015Other title: Game design, prototyping, and development..Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 GIB 2015]
(1).
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Practical game development with Unity and Blender / Alan Thorn.
by Thorn, Alan [author.]. Publisher: Australia : Delmar, 2014Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for reference: Taylor's Library-TU
[Call number: 794.81526]
(1).
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Practical game development with Unity and Blender / Alan Thorn.
by Thorn, Alan [author.]. Publisher: Boston, MA : Cengage Learning, [2015]Copyright date: ©2015Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 THO 2015]
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Unity iOS game development : beginner's guide : develop iOS games from concept to cash flow using Unity / Gregory Pierce.
by Pierce, Gregory. Publisher: Birmingham : Packt Pub., c2012Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 PIE 2012]
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Maya for Games : Modeling and Texturing Techniques with Maya and Mudbox.
by Ingrassia, Michael. Publisher: London : Taylor & Francis Group, 2008Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for reference: Taylor's Library-TU
[Call number: 006.696]
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Introduction to game design, prototyping, and development : from concept to playable game with Unity and C# / Jeremy Gibson Bond.
by Bond, Jeremy Gibson [author.]. Edition: Second edition.Publisher: Upper Saddle River, NJ : Addison-Wesley, [2018]Copyright date: ©2018Other title: Game design, prototyping, and development.Availability: No items available
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Maya for games : modeling and texturing techniques with Maya and Mudbox / Michael Ingrassia.
by Ingrassia, Michael. Publisher: London ; New York : Routledge, Taylor & Francis Group, 2017Availability: Items available for loan: Taylor's Library-TU
[Call number: 006.696 ING 2017]
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