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Artificial intelligence for computer games [electronic resource] : an introduction / John David Funge.

by Funge, John David, 1968- | ebrary, Inc.

Publisher: Wellesley, Mass. : Peters, c2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/1526] (1).
Advanced game development with programmable graphics hardware [electronic resource] / Alan Watt, Fabio Policarpo.

by Watt, Alan H, 1942- | Policarpo, Fabio | ebrary, Inc.

Publisher: Wellesley, MA : A K Peters, 2005Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/151] (1).
Anime and the visual novel : narrative structure, design and play at the crossroads of animation and computer games / Dani Cavallaro.

by Cavallaro, Dani, 1962- [author.].

Publisher: Jefferson, Nort Carolina : McFarland & Company, Inc., Publishers, [2010]Copyright date: ©2010Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for reference: Taylor's Library-TU [Call number: 791.43/340952] (1).
Autodesk 3ds Max 2010 : foundation for games.

Publisher: San Rafael, CA : Autodesk, c2009Availability: Items available for loan: Taylor's Library-TU [Call number: 006.696 AUT 2009] (2).
Going to war [electronic resource] : creating computer war games / Jason Darby.

by Darby, Jason, 1972- | ebrary, Inc.

Publisher: Boston, Mass. : [Great Britain] : Course ; Cengage Learning [distributor], 2009Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
Beginning OpenGL game programming [electronic resource] / Luke Benstead, with Dave Astle and Kevin Hawkins.

by Benstead, Luke | Astle, Dave | Hawkins, Kevin | ebrary, Inc.

Edition: 2nd ed.Publisher: Australia ; United States : Course Technology/Cengage Learning, c2009Other title: OpenGL game programming.Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
Game cultures [electronic resource] : computer games as new media / Jon Dovey and Helen W. Kennedy.

by Dovey, Jon | Kennedy, Helen W | ebrary, Inc.

Publisher: Maidenhead, Berkshire, England ; New York, N.Y. : Open University Press, 2006Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 306.46] (1).
Game level design [electronic resource] / Ed Byrne.

by Byrne, Edward, 1975- | ebrary, Inc.

Edition: 1st ed.Publisher: Hingham, Mass. : Charles River Media, c2005Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/1536] (1).
Beginning DirectX 11 game programming [electronic resource] / Allen Sherrod and Wendy Jones.

by Sherrod, Allen | Jones, Wendy | ebrary, Inc.

Publisher: Boston, Mass. : Course Technology, 2012Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
3D game textures : create professional game art using Photoshop / Luke Ahearn.

by Ahearn, Luke.

Edition: 2nd ed.Publisher: Amsterdam ; Boston : Elsevier/Focal Press, c2009Availability: Items available for loan: Taylor's Library-TU [Call number: 794.816693 AHE 2009] (2).
The game artist's guide to Maya [electronic resource] / Michael McKinley.

by McKinley, Michael (Michael T.) | ebrary, Inc.

Publisher: San Francisco : Sybex, c2005Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.816696] (1).
Game architecture and design / Andrew Rollings, Dave Morris.

by Rollings, Andrew, 1972- | Morris, Dave, 1957-.

Edition: New ed.Publisher: Berkeley, CA : New Riders, c2004Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 ROL 2004] (1).
COLLADA [electronic resource] : sailing the gulf of 3D digital content creation / R?emi Arnaud, Mark C. Barnes.

by Arnaud, R?emi | Barnes, Mark C, 1963- | ebrary, Inc.

Publisher: Wellesley, Mass. : A K Peters, c2006Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/1526] (1).
C# and game programming [electronic resource] : a beginner's guide / Salvatore A. Buono.

by Buono, Salvatore A, 1968- | ebrary, Inc.

Edition: 2nd ed.Publisher: Wellesley, Mass. : A K Peters, c2005Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 005.13/3] (1).
Patterns in game design [electronic resource] / Staffan Bjork, Jussi Holopainen.

by Bjork, Staffan | Holopainen, Jussi | ebrary, Inc.

Edition: 1st ed.Publisher: Hingham, Mass. : Charles River Media, c2005Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/1526] (1).
ShaderX3 [electronic resource] : advanced rendering with DirectX and OpenGL / edited by Wolfgang Engel.

by Engel, Wolfgang F | ebrary, Inc.

Publisher: Hingham, Mass. : Charles River Media, c2005Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/1526] (1).
Real-time cinematography for games [electronic resource] / Brian Hawkins.

by Hawkins, Brian (Brian M.) | ebrary, Inc.

Publisher: Hingham, Mass. : Charles River Media, c2005Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/1526] (1).
The art of game design : a book of lenses / by Jesse Schell.

by Schell, Jesse.

Publisher: Amsterdam ; Boston : Elsevier/Morgan Kaufmann, c2008Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 SCH 2008] (2).
Game work [electronic resource] : language, power, and computer game culture / Ken S. McAllister.

by McAllister, Ken S, 1966- | ebrary, Inc.

Publisher: Tuscaloosa, Ala. : University of Alabama Press, c2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8] (1).
A theory of fun for game design [electronic resource] / by Raph Koster.

by Koster, Raph | ebrary, Inc.

Publisher: Scottsdale, AZ : Paraglyph Press, c2005Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: a794.8] (1).