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Interactive computer graphics : a top-down approach with OpenGL / Edward Angel

By: Angel, Edward.
Publisher: Reading, Mass. : Addison-Wesley, c2000Edition: 2nd ed.Description: xlii, 613 p. : ill. (some col.) ; 25 cm.ISBN: 020138597X.Subject(s): OpenGL | Computer graphics | Interactive computer systemsDDC classification: 006.6
Contents:
Preface. - Ch. 1. Graphics Systems and Models. - Ch. 2. Graphics Programming. - Ch. 3. Input and Interaction. - Ch. 4. Geometric Objects and Transformations. - Ch. 5. Viewing. - Ch. 6. Shading. - Ch. 7. Implementation of a Renderer. - Ch. 8. Hierarchical and Object-Oriented Graphics. - Ch. 9. Discrete Techniques. - Ch. 10. Curves and Surfaces. - Ch.11. Procedural Methods. - Ch.12. Visualization. - Appendix A. Sample Programs. - Appendix B. Spaces. - Appendix C. Matrices. References. - Function Index. - Index.
Summary: This introductory text recognizes that beginners learn computer graphics more quickly by doing it. Taking a top-down approach, the book gets you started early in writing interesting 3D graphics programs. Each chapter is built around a nontrivial application program. In this programming context, key principles and techniques are explained as needed and in increasing detail. Coverage includes all the topics required for a fundamental understanding of computer graphics,such as light-material interactions, shading, modeling, curves and surfaces, anti-aliasing, texture mapping, and composting, as well as important hardware issues. - Back cover
Item type Current location Call number Copy number Status Notes Date due Barcode Remark
Main Collection TU External Storage-LCS
006.6 ANG (Browse shelf) 1 Available ADTP, 94413 1000502215 Please fill up online form at https://taylorslibrary.taylors.edu.my/services/external_storage1
Main Collection TU External Storage-LCS
006.6 ANG (Browse shelf) 1 Available ADTP, 93621 1000112247 Please fill up online form at https://taylorslibrary.taylors.edu.my/services/external_storage1

Preface. - Ch. 1. Graphics Systems and Models. - Ch. 2. Graphics Programming. - Ch. 3. Input and Interaction. - Ch. 4. Geometric Objects and Transformations. - Ch. 5. Viewing. - Ch. 6. Shading. - Ch. 7. Implementation of a Renderer. - Ch. 8. Hierarchical and Object-Oriented Graphics. - Ch. 9. Discrete Techniques. - Ch. 10. Curves and Surfaces. - Ch.11. Procedural Methods. - Ch.12. Visualization. - Appendix A. Sample Programs. - Appendix B. Spaces. - Appendix C. Matrices. References. - Function Index. - Index.

This introductory text recognizes that beginners learn computer graphics more quickly by doing it. Taking a top-down approach, the book gets you started early in writing interesting 3D graphics programs. Each chapter is built around a nontrivial application program. In this programming context, key principles and techniques are explained as needed and in increasing detail. Coverage includes all the topics required for a fundamental understanding of computer graphics,such as light-material interactions, shading, modeling, curves and surfaces, anti-aliasing, texture mapping, and composting, as well as important hardware issues. - Back cover