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Flash 5 : graphics, animation, and interactivity / James L. Mohler.

By: Mohler, James L.
Publisher: Albany, N.Y. : Onword Press, c2001Description: xii, 627 p. ; 24 cm.ISBN: 076682909X.Subject(s): Flash (Computer file) | Computer animation | Computer graphics | Web sites -- DesignDDC classification: 006.696
Contents:
Introduction. - Pt. 1. The Application. Ch. 1. Flash on the Horizon. Ch. 2. Getting Familiar with Flash. Ch. 3. Drawing and Painting Tools. Ch. 4. Cel and Keyframe Animation. Ch. 5. Symbols and Libraries. Ch. 6. An Introduction to Actions. Ch. 7. Adding the Aural Element. Ch. 8. Exploring Scenes and Multilevel Movies. Ch. 9. Testing, Integration, and Distribution. - Pt. 2. The Implementation. Ch. 10. Creating Preload Sequences. Ch. 11. 3D Animations and Flash. Ch. 12. Creating Animated Effects. Ch. 13. Understanding ActionScript. Ch. 14. Interactive Techniques and Smart Clips. Ch.16. Flash Player Methods and Browser Scripting. - Glossary. - Appendix A : Understanding Bandwidth and Data Rate. - Appendix B : Design Sizes for Web Browsers. - Appendix C : Hexadecimal Color. - Appendix D : Other Macromedia Tools. - Appendix E : Embedding Quick Time Files. - Appendix F : Configuring Your Server. - Appendix G : Key Code Values. - Appendix H : About the Companion CD-ROM. - Index.
Summary: Flash 5 : Graphics, Animation & Interactivity shows the reader how to integrate and use Flash on website. All of the latest features are covered, with applied exercises to help to integrate what the readers have read. In addition to complete coverage of the new features, chapters are devoted to preloaders, 3D animation, interactive controls, Action-Script, and FlashScript. - Back cover
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006.696 MOH (Browse shelf) 1 Available SOCIT,15010,03,GR 1000109595 Please fill up online form at https://taylorslibrary.taylors.edu.my/services/external_storage1

Introduction. - Pt. 1. The Application. Ch. 1. Flash on the Horizon. Ch. 2. Getting Familiar with Flash. Ch. 3. Drawing and Painting Tools. Ch. 4. Cel and Keyframe Animation. Ch. 5. Symbols and Libraries. Ch. 6. An Introduction to Actions. Ch. 7. Adding the Aural Element. Ch. 8. Exploring Scenes and Multilevel Movies. Ch. 9. Testing, Integration, and Distribution. - Pt. 2. The Implementation. Ch. 10. Creating Preload Sequences. Ch. 11. 3D Animations and Flash. Ch. 12. Creating Animated Effects. Ch. 13. Understanding ActionScript. Ch. 14. Interactive Techniques and Smart Clips. Ch.16. Flash Player Methods and Browser Scripting. - Glossary. - Appendix A : Understanding Bandwidth and Data Rate. - Appendix B : Design Sizes for Web Browsers. - Appendix C : Hexadecimal Color. - Appendix D : Other Macromedia Tools. - Appendix E : Embedding Quick Time Files. - Appendix F : Configuring Your Server. - Appendix G : Key Code Values. - Appendix H : About the Companion CD-ROM. - Index.

Flash 5 : Graphics, Animation & Interactivity shows the reader how to integrate and use Flash on website. All of the latest features are covered, with applied exercises to help to integrate what the readers have read. In addition to complete coverage of the new features, chapters are devoted to preloaders, 3D animation, interactive controls, Action-Script, and FlashScript. - Back cover

Accompanied by : 1 computer optical disc (4 3/4 in.)