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Flash MX Savvy / Ethan Watrall, Norbert Herber

By: Watrall, Ethan.
Contributor(s): Herber, Norbert [(j.a.)].
Publisher: San Francisco, Calif. : Sybex, c2002Description: 746 p. : ill. (some col.) ; 23 cm. + 1 electronic optical disc (CD-ROM) (4 3/4 in.).ISBN: 0782141080.Subject(s): Flash (Computer file) | Computer animation | Web sites -- DesignDDC classification: 006.696
Contents:
- Pt. VI. Working With Audio. Ch. 19. Understanding Digital Audio in the Flash Environment. Ch. 20. Flash Audio Basics. Ch. 21. Synchronizing Audio With Animations. Ch. 22. Controlling Audio With ActionScript. Hands on 6. Creating Dynamic Soundtracks With DoReMedia Sound Families. - Pt. VII. Integrating Flash With Other Programs. Ch. 23. Working With Flash and Director. Ch. 24. Working With Flash and FreeHand. Ch. 25. Working With Flash and Digital Audio Applications. Ch. 26. Making Flash 3D 531. Hands on 7. Creating an Animated 3D Flash Logo. - Pt. VIII. Publishing and Distriburing Your Flash Movies. Ch. 27. Publishing Your Movie. Ch. 28. Working with Flash and Video. Ch. 29. Using Flash For CD-ROM Development. Hands on 8. Creating a Macintosh/Windows Hybrid CD Using Flash and Toast 5 Titanium. - Pt. IX. Appendix and Reference. - Appendix. Adding Cool Bells and Whistles. - Reference ActionScript Reference. - Index.
Foreword. - Introduction. - Pt. 1. Getting To Know Flash. Ch. 1. Introduction to Flash. Ch. 2. What's New in Flash MX. Ch. 3. A Tour of the Flash Interface. Hands on 1. Customizing Keyboard Shortcuts. - Pt. II. Creating and Manipulating Visual Content. Ch. 4. Painting and Drawing. Ch. 5. Working with Text. Ch. 6. Working with Objects. Ch. 7. Creating and Manipulating Reusable Content. Ch. 8. Adding Depth to Flash Graphics with Layers. Hands on 2. Creating a Garden with Objects and Layers. - Pt. III. Animating With Flash. Ch. 9. Animating with the Timeline. Ch. 10. Working with Movie Clips. Ch. 11. Using Scenes to Organize Animated Content. Hands on 3. Animating a Space Scene. - Pt. IV. Scripting for Interactivity With Actionscript. Ch. 12. Adding Interactivity with Basic Actions. Ch. 13. Creating Interactive Controls. Hands on 4. Combining Basic Actions and Button Navigation to Create an Interactive Resume. - Pt. V. Adding Advanced Interactivity With Actionscript. Ch. 14. Understanding and Using ActionScript. Ch. 15. Writing ActionScripts. Ch. 16. Creating Advanced Interaction. Ch. 17. Managing Data Imput and Output. Ch. 18. Troubleshooting ActionScript. Hands On 5. Using ActionScript to Create an Interactive, Multilayered Timeline.
Item type Current location Call number Copy number Status Notes Date due Barcode Remark
Accompanying Material (Media Resource) TU External Storage-LCS
006.696 WAT (Browse shelf) 1 Available SOCIT,15010,03,GR 1000113090 Please fill up online form at https://taylorslibrary.taylors.edu.my/services/external_storage1
Accompanying Material (Media Resource) TU External Storage-LCS
006.696 WAT (Browse shelf) 1 Available SOCIT,15010,03,GR 1000112662 Please fill up online form at https://taylorslibrary.taylors.edu.my/services/external_storage1
Accompanying Material (Media Resource) TU External Storage-LCS
006.696 WAT (Browse shelf) 1 Available SOCIT,15010,03,GR 1000112660 Please fill up online form at https://taylorslibrary.taylors.edu.my/services/external_storage1
Accompanying Material (Media Resource) TU External Storage-LCS
006.696 WAT (Browse shelf) 1 Available SOCIT,15010,03,GR 1000112659 Please fill up online form at https://taylorslibrary.taylors.edu.my/services/external_storage1
Accompanying Material (Media Resource) TU External Storage-LCS
006.696 WAT (Browse shelf) 1 Available SOCIT,15010,03,GR 1000112658 Please fill up online form at https://taylorslibrary.taylors.edu.my/services/external_storage1
Accompanying Material (Media Resource) TU External Storage-LCS
006.696 WAT (Browse shelf) 1 Available SOCIT,15010,03,GR 1000112661 Please fill up online form at https://taylorslibrary.taylors.edu.my/services/external_storage1

- Pt. VI. Working With Audio. Ch. 19. Understanding Digital Audio in the Flash Environment. Ch. 20. Flash Audio Basics. Ch. 21. Synchronizing Audio With Animations. Ch. 22. Controlling Audio With ActionScript. Hands on 6. Creating Dynamic Soundtracks With DoReMedia Sound Families. - Pt. VII. Integrating Flash With Other Programs. Ch. 23. Working With Flash and Director. Ch. 24. Working With Flash and FreeHand. Ch. 25. Working With Flash and Digital Audio Applications. Ch. 26. Making Flash 3D 531. Hands on 7. Creating an Animated 3D Flash Logo. - Pt. VIII. Publishing and Distriburing Your Flash Movies. Ch. 27. Publishing Your Movie. Ch. 28. Working with Flash and Video. Ch. 29. Using Flash For CD-ROM Development. Hands on 8. Creating a Macintosh/Windows Hybrid CD Using Flash and Toast 5 Titanium. - Pt. IX. Appendix and Reference. - Appendix. Adding Cool Bells and Whistles. - Reference ActionScript Reference. - Index.

Foreword. - Introduction. - Pt. 1. Getting To Know Flash. Ch. 1. Introduction to Flash. Ch. 2. What's New in Flash MX. Ch. 3. A Tour of the Flash Interface. Hands on 1. Customizing Keyboard Shortcuts. - Pt. II. Creating and Manipulating Visual Content. Ch. 4. Painting and Drawing. Ch. 5. Working with Text. Ch. 6. Working with Objects. Ch. 7. Creating and Manipulating Reusable Content. Ch. 8. Adding Depth to Flash Graphics with Layers. Hands on 2. Creating a Garden with Objects and Layers. - Pt. III. Animating With Flash. Ch. 9. Animating with the Timeline. Ch. 10. Working with Movie Clips. Ch. 11. Using Scenes to Organize Animated Content. Hands on 3. Animating a Space Scene. - Pt. IV. Scripting for Interactivity With Actionscript. Ch. 12. Adding Interactivity with Basic Actions. Ch. 13. Creating Interactive Controls. Hands on 4. Combining Basic Actions and Button Navigation to Create an Interactive Resume. - Pt. V. Adding Advanced Interactivity With Actionscript. Ch. 14. Understanding and Using ActionScript. Ch. 15. Writing ActionScripts. Ch. 16. Creating Advanced Interaction. Ch. 17. Managing Data Imput and Output. Ch. 18. Troubleshooting ActionScript. Hands On 5. Using ActionScript to Create an Interactive, Multilayered Timeline.