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The zen of direct3D game programming / Peter Walsh.

by Walsh, Peter.

Publisher: Roseville, Calif. : Prima Tech, c2001Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 WAL] (4).
Game design : the art & business of creating games / Bob Bates

by Bates, Bob.

Publisher: Roseville, Calif. : Prima Tech, c2001Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 BAT] (1).
OpenGL game programming / Kevin Hawkins and Dave Astle ; [foreword by Mark J. Kilgard]

by Hawkins, Kevin | Astle, Dave [(j.a.)] | Kilgard, Mark J.

Publisher: Roseville, Calif. : Prima Tech, c2001Availability: Items available for loan: Taylor's Library-TU [Call number: 006.693 HAW] (2).
Beginning Direct3D game programming / Wolfgang F. Engel, Amir Geva.

by Engel, Wolfgang F | Geva, Amir, 1954- [(j.a.)].

Publisher: Roseville, Calif. : Prima Tech, c2001Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 ENG] (2).
Game programming for teens [electronic resource] / Maneesh Sethi.

by Sethi, Maneesh | ebrary, Inc.

Publisher: Indianapolis, IN : Premier Press, 2003Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 005.13/3 SETHI] (1).
Game programming with Python, Lua, and Ruby [electronic resource] / Tom Gutschmidt.

by Gutschmidt, Tom | ebrary, Inc.

Publisher: Boston : Premier Press, 2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/15262] (1).
MUD game programming [electronic resource] / Ron Penton.

by Penton, Ron | ebrary, Inc.

Publisher: Boston : Premier Press, 2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/15265] (1).
Macromedia Flash MX 2004 game programming [electronic resource] / Craig S. Murray; Justin Everett-Church.

by Murray, Craig S | Everett-Church, Justin | ebrary, Inc.

Publisher: Boston : Premier Press, 2003Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 006.7869] (1).
AI techniques for game programmers [electronic resource] / Mat Buckland.

by Buckland, Mat | ebrary, Inc.

Publisher: Boston : Premier Press, 2002Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/1536] (1).
Real-time 3D terrain engines using C++ and and DirectX 9 [electronic resource] / Gregory Snook.

by Snook, Greg (Gregory) | ebrary, Inc.

Edition: 1st ed.Publisher: Hingham, Mass. : Charles River Media, c2003Other title: Real-time three D terrain engines using C++ and and DirectX 9.Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/16693] (1).
Beginning c++ game programming [electronic resource] / [edited by] Mitzi Koontz.

by Koontz, Mitzi | ebrary, Inc.

Publisher: Boston : Premier Press, 2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 005.133] (1).