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The zen of direct3D game programming / Peter Walsh.
by Walsh, Peter. Publisher: Roseville, Calif. : Prima Tech, c2001Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 WAL]
(4).
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Game design : the art & business of creating games / Bob Bates
by Bates, Bob. Publisher: Roseville, Calif. : Prima Tech, c2001Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 BAT]
(1).
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OpenGL game programming / Kevin Hawkins and Dave Astle ; [foreword by Mark J. Kilgard]
by Hawkins, Kevin | Astle, Dave [(j.a.)] | Kilgard, Mark J. Publisher: Roseville, Calif. : Prima Tech, c2001Availability: Items available for loan: Taylor's Library-TU
[Call number: 006.693 HAW]
(2).
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Beginning Direct3D game programming / Wolfgang F. Engel, Amir Geva.
by Engel, Wolfgang F | Geva, Amir, 1954- [(j.a.)]. Publisher: Roseville, Calif. : Prima Tech, c2001Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 ENG]
(2).
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Game programming for teens [electronic resource] / Maneesh Sethi.
by Sethi, Maneesh | ebrary, Inc. Publisher: Indianapolis, IN : Premier Press, 2003Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan:
[Call number: 005.13/3 SETHI]
(1).
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Game programming with Python, Lua, and Ruby [electronic resource] / Tom Gutschmidt.
by Gutschmidt, Tom | ebrary, Inc. Publisher: Boston : Premier Press, 2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan:
[Call number: 794.8/15262]
(1).
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MUD game programming [electronic resource] / Ron Penton.
by Penton, Ron | ebrary, Inc. Publisher: Boston : Premier Press, 2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan:
[Call number: 794.8/15265]
(1).
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Macromedia Flash MX 2004 game programming [electronic resource] / Craig S. Murray; Justin Everett-Church.
by Murray, Craig S | Everett-Church, Justin | ebrary, Inc. Publisher: Boston : Premier Press, 2003Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan:
[Call number: 006.7869]
(1).
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AI techniques for game programmers [electronic resource] / Mat Buckland.
by Buckland, Mat | ebrary, Inc. Publisher: Boston : Premier Press, 2002Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan:
[Call number: 794.8/1536]
(1).
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Real-time 3D terrain engines using C++ and and DirectX 9 [electronic resource] / Gregory Snook.
by Snook, Greg (Gregory) | ebrary, Inc. Edition: 1st ed.Publisher: Hingham, Mass. : Charles River Media, c2003Other title: Real-time three D terrain engines using C++ and and DirectX 9.Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan:
[Call number: 794.8/16693]
(1).
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Beginning c++ game programming [electronic resource] / [edited by] Mitzi Koontz.
by Koontz, Mitzi | ebrary, Inc. Publisher: Boston : Premier Press, 2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan:
[Call number: 005.133]
(1).
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