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Gaming in libraries / Kelly Nicole Czarnecki.
by Czarnecki, Kelly Nicole, 1974-. Publisher: New York : Neal-Schuman Publishers, c2010Availability: Items available for loan: Taylor's Library-TU
[Call number: 025.5 CZA 2010]
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Games / game design / game studies : an introduction / Gundolf S. Freyermuth ; with contributions by André Czauderna, Nathalie Pozzi and Eric Zimmerman.
by Freyermuth, Gundolf S, 1955- [author.] | Czauderna, André [contributor.] | Pozzi, Nathalie [contributor.] | Zimmerman, Eric, 1969- [contributor.]. Publisher: Bielefeld : Transcript, [2015]Copyright date: ©2015Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.809 FRE 2015]
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First person : new media as story, performance, and game / edited by Noah Wardrip-Fruin and Pat Harrigan ; designed by Michael Crumpton.
by Wardrip-Fruin, Noah | Harrigan, Pat. Publisher: Cambridge, Mass. : MIT Press, c2004Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.8 FIR 2004]
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Game work [electronic resource] : language, power, and computer game culture / Ken S. McAllister.
by McAllister, Ken S, 1966- | ebrary, Inc. Publisher: Tuscaloosa, Ala. : University of Alabama Press, c2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan:
[Call number: 794.8]
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Agents for games and simulations : trends in techniques, concepts and design / Frank Dignum ... [et al.] (eds.)
by International Workshop on Agents for Games and Simulations (1st : 2009 : Budapest, Hungary) | Dignum, Frank, 1961-. Publisher: Berlin : Springer-Verlag, c2009Availability: Items available for loan: Taylor's Library-TU
[Call number: 006.3 INT 2009]
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Team leadership in the game industry [electronic resource] / Seth Spaulding.
by Spaulding, Seth | ebrary, Inc. Publisher: Boston, MA : Course Technology, PTR/CRM, 2008Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
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Game design [electronic resource] : the art & business of creating games / Bob Bates.
by Bates, Bob | ebrary, Inc. Edition: 2nd ed.Publisher: Cambridge, Mass. : Thomson/Course Technology, 2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan:
[Call number: 794.81]
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Writing for video games [electronic resource] / Steve Ince.
by Ince, Steve | ebrary, Inc. Publisher: London : A & C Black, 2006Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan:
[Call number: 794.8]
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Digital play [electronic resource] : the interaction of technology, culture, and marketing / Stephen Kline, Nick Dyer-Witheford and Greig de Peuter.
by Kline, Stephen | Dyer-Witheford, Nick, 1951- | De Peuter, Greig, 1974- | ebrary, Inc. Publisher: Montréal : McGill-Queen's University Press, 2005, c2003Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan:
[Call number: 338.4/77948]
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Porn & pong [electronic resource] : how Grand Theft Auto, Tomb Raider and other sexy games changed our culture / by Damon Brown.
by Brown, Damon | ebrary, Inc. Publisher: Port Townsend, WA : Feral House, c2008Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
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Fun Inc. : why games are the twenty-first century's most serious business / Tom Chatfield.
by Chatfield, Thomas Edward Francis, 1980-. Publisher: London : Virgin Books, 2010Availability: Items available for loan: Taylor's Library-TU
[Call number: 338.7617948 CHA 2010]
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Serious games on the move / Otto Petrovic, Anthony Brand (eds.).
by Serious Games on the Move International Conference (2008 : Anglia Ruskin University) | Petrovic, Otto | Brand, Anthony. Publisher: Wien : Springer, c2009Availability: Items available for loan: Taylor's Library-TU
[Call number: 371.337 SER 2009]
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The complete guide to simulations and serious games : how the most valuable content will be created in the age beyond Gutenberg to Google / Clark Aldrich.
by Aldrich, Clark, 1967-. Edition: 1st ed.Publisher: San Francisco, CA : Pfeiffer, c2009Other title: Complete guide to simulations & series games.Availability: Items available for loan: Taylor's Library-TU
[Call number: 371.397 ALD 2009]
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JPod : a novel / by Douglas Coupland.
by Coupland, Douglas. Publisher: New York : Bloomsbury, 2007Availability: Items available for loan: Taylor's Library-TU
[Call number: 813.54 COU 2007]
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Fantasy in death / J.D. Robb.
by Robb, J. D, 1950-. Publisher: London : Piatkus, c2010Availability: Items available for loan: Taylor's Library-TC
[Call number: 813.54 ROB 2010]
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Nintendo magic : winning the videogame wars / by Osamu Inoue ; translated by Paul Tuttle Starr.
by Inoue, Osamu, 1974-. Publisher: New York : Vertical, 2010Availability: Items available for loan: Taylor's Library-TU
[Call number: 338.7688748 INO 2010]
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CryENGINE 3 cookbook : over 90 recipes written by Crytek developers for creating third-generation real-time games / Dan Tracy, Sean Tracy.
by Tracy, Dan | Tracy, Sean. Publisher: Birmingham : Packt Pub, c2011Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81 TRA 2011]
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Innovation and strategy of online games / Jong H. Wi.
by Jong, H. Wi. Publisher: London : Imperial College Press, c2009Availability: Items available for loan: Taylor's Library-TU
[Call number: 338.477948 JON 2009]
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The golden age of video games : the birth of a multi-billion dollar industry / Roberto Dillon.
by Dillon, Roberto. Publisher: Boca Raton, FL : CRC Press, c2011Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.8 DIL 2011]
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CryENGINE 3 cookbook [electronic resource] : over 90 recipes written by Crytek developers for creating third-generation real-time games / Dan Tracy, Sean Tracy.
by Tracy, Dan | Tracy, Sean | ebrary, Inc. Publisher: Birmingham, U.K. : Packt Pub., 2011Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
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