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Game programming gems / edited by Mark A. DeLoura.
by DeLoura, Mark A. Publisher: Rockland, Mass. : Charles River Media, c2000Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 GAM]
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Game design essentials / Briar Lee Mitchell.
by Mitchell, Briar Lee [author.]. Publisher: Indianapolis, Indiana : John Wiley & Sons, Inc., [2012]Copyright date: ©2012Availability: Items available for loan: Taylor's Library-TC
[Call number: 794.81 MIT 2012]
(1), Taylor's Library-TU
[Call number: 794.81 MIT 2012]
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Game design secrets : do what you never thought possible to market and monetize your iOS, Facebook, and Web games / Wagner James Au.
by Au, Wagner James. Publisher: Indianapolis, IN : John Wiley & Sons, c2012Availability: Items available for loan: Taylor's Library-TC
[Call number: 794.8 AUW 2012]
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Basics of game design / Michael E. Moore.
by Moore, Michael E. Publisher: Boca Raton : CRC Press, c2011Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81536 MOO 2011]
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Game development essentials : game QA & testing / Luis Levy, Jeannie Novak.
by Levy, Luis | Novak, Jeannie. Publisher: Clifton Park, N.Y. : Delmar/Cengage Learning, c2010Other title: Game QA & testing | Game QA and testing.Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 LEV 2010]
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Ultimate game design : building game worlds / Tom Meigs.
by Meigs, Tom. Publisher: Emeryville, CA : McGraw-Hill/Osborne, c2003Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81536 MEI 2003]
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How to create fantasy art for computer games / Bill Stoneham.
by Stoneham, Bill. Publisher: Singapore : Page One, c2010Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.8166 STO 2010]
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Linux Game Programming [electronic resource] / Steve Baker.
by Baker, Steve | ebrary, Inc. Publisher: Roseville, CA : Prima, c2001Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan:
[Call number: 794.8/154469]
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Drawing basics and video game art : classic to cutting-edge art techniques for winning game design / Chris Solarski ; foreword by Tristan Donovan.
by Solarski, Chris [author.] | Donovan, Tristan [writer of supplementary textual content.]. Edition: First edition.Publisher: New York : Watson-Guptill, [2012]Copyright date: ©2012Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81536 SOL 2012]
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Game design workshop : a playcentric approach to creating innovative games / Tracy Fullerton.
by Fullerton, Tracy [author.]. Edition: Fourth edition.Publisher: Boca Raton : CRC Press, Taylor & Francis Group, [2019]Copyright date: ©2019Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81536 FUL 2019]
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Unit operations [electronic resource] : an approach to videogame criticism / Ian Bogost.
by Bogost, Ian | ebrary, Inc. Publisher: Cambridge, Mass. : MIT Press, c2006Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan:
[Call number: 794.8]
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Game architecture and design / Andrew Rollings, Dave Morris.
by Rollings, Andrew, 1972- | Morris, Dave, 1957-. Edition: New ed.Publisher: Berkeley, CA : New Riders, c2004Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81536 ROL 2004]
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The art of game design : a book of lenses / by Jesse Schell.
by Schell, Jesse. Publisher: Amsterdam ; Boston : Elsevier/Morgan Kaufmann, c2008Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81536 SCH 2008]
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Game on : energize your business with social media games / Jon Radoff.
by Radoff, Jon. Publisher: Indianapolis, IN : Wiley Pub., c2011Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.8 RAD 2011]
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Game engine toolset development / Graham Wihlidal.
by Wihlidal, Graham. Publisher: Boston, MA : Thomson/Course Technology, c2006Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 WIH 2006]
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Panda3D 1.6 game engine : beginner's guide : create your own computer game with this 3D rendering and game development framework / David Brian Mathews.
by Mathews, David Brian. Publisher: Birmingham, UK : Packt Pub., c2011Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.8 MAT 2011]
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Character design for mobile devices : mobile games, sprites, and pixel art / NFGMan.
by NFGMan, 1972-. Publisher: Singapore : Page One, 2006Availability: Items available for loan: Taylor's Library-TU
[Call number: 006.6 NFG 2006]
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Introduction to game development / edited by Steve Rabin.
by Rabin, Steve. Edition: 2nd ed.Publisher: Boston, MA : Course Technology/Cengage Learning, c2010Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.8151 INT 2010]
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Introduction to video game design and development / Joseph Saulter.
by Saulter, Joseph. Publisher: Boston : McGraw-Hill Irwin, c2007Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 SAU 2007]
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