000 | 01065nam a2200241 a 4500 | ||
---|---|---|---|
001 | vtls003124902 | ||
003 | MY-SjTCS | ||
005 | 20200226113258.0 | ||
008 | 110218s2005 mau 001 0 eng d | ||
020 | _a1592007333 (pbk.) | ||
039 | 9 |
_a201102181545 _bVLOAD _c200810161018 _dsuankui _c200810161016 _dsuankui _y200810091456 _zmalathy |
|
082 |
_a794.81526 _bFIN |
||
100 | 1 | _aFinney, Kenneth C. | |
245 | 1 | 0 |
_aAdvanced 3D game programming all in one / _cKenneth C. Finney. |
246 | 3 | _aAdvanced three D game programming all in one. | |
260 |
_aBoston, Mass. : _bThomson/Course Technology, _cc2005. |
||
300 |
_axviii, 592 p. : _bill. ; _c24 cm. + _e1 CD-ROM (4 3/4 in.) |
||
500 | _aIncludes index. | ||
505 | _aPt I. Advanced script programming - Pt II. Artificial intelligence - Pt III. Enhanced game programming - Pt IV. Enhanced game modeling - Appendix A. The torque reference - Appendix B. Additional resources - Index. | ||
650 | 0 |
_aComputer games _xProgramming. _910151 |
|
650 | 0 | _aComputer graphics. | |
920 | _aCIT(RMIT) : 547676, CD546464 | ||
999 |
_c106394 _d106394 |