000 01065nam a2200241 a 4500
001 vtls003124902
003 MY-SjTCS
005 20200226113258.0
008 110218s2005 mau 001 0 eng d
020 _a1592007333 (pbk.)
039 9 _a201102181545
_bVLOAD
_c200810161018
_dsuankui
_c200810161016
_dsuankui
_y200810091456
_zmalathy
082 _a794.81526
_bFIN
100 1 _aFinney, Kenneth C.
245 1 0 _aAdvanced 3D game programming all in one /
_cKenneth C. Finney.
246 3 _aAdvanced three D game programming all in one.
260 _aBoston, Mass. :
_bThomson/Course Technology,
_cc2005.
300 _axviii, 592 p. :
_bill. ;
_c24 cm. +
_e1 CD-ROM (4 3/4 in.)
500 _aIncludes index.
505 _aPt I. Advanced script programming - Pt II. Artificial intelligence - Pt III. Enhanced game programming - Pt IV. Enhanced game modeling - Appendix A. The torque reference - Appendix B. Additional resources - Index.
650 0 _aComputer games
_xProgramming.
_910151
650 0 _aComputer graphics.
920 _aCIT(RMIT) : 547676, CD546464
999 _c106394
_d106394