000 01700cam a2200301 a 4500
001 vtls003140990
003 MY-SjTCS
005 20200226113824.0
008 110218t2007 maua b 001 0 eng
020 _a1584504528 (pbk.) (CD-ROM)
020 _a9781584504528 (pbk.) (CD-ROM)
039 9 _a201102181543
_bVLOAD
_y200903301654
_zkevin
082 0 0 _a005.133
_bDIC
100 1 _aDickheiser, Michael
_d1970-
_933186
245 1 0 _aC++ for game programmers /
_cMichael J. Dickheiser.
250 _a2nd ed.
260 _aBoston, Mass. :
_bCharles River Media,
_cc2007.
300 _axxix, 480 p. :
_bill. ;
_c24 cm. +
_e1 CD-ROM (4 3/4 in.).
490 1 _aGame development series
500 _aRev. and expanded ed. of : C++ for game programmers / Noel Llopis.
504 _aIncludes bibliographical references and index.
505 0 _aC++ essentials -- Inheritance -- Multiple inheritance -- Constness, references, and a few loose ends -- Templates -- Exception handling -- Tapping the power of C++ -- Performance -- Memory allocation -- C++ patterns -- Standard template library: containers -- Standard template library: algorithms and advanced topics -- Beyond STL: structures and algorithms -- Special techniques -- Abstract interfaces -- Plug-ins -- C++ and scripting -- Runtime type information -- Object creation and management -- Object serialization -- Dealing with large projects -- Crash-proofing your game.
650 0 _aC++ (Computer program language)
650 0 _aComputer games
_xProgramming.
_910151
700 1 _aLlopis, Noel.
_tC++ for game programmers.
830 0 _aGame development series (Charles River Media (Firm))
_926802
920 _aCIT (RMIT) : 547734, CD546487
999 _c122348
_d122348