000 | 01700cam a2200301 a 4500 | ||
---|---|---|---|
001 | vtls003140990 | ||
003 | MY-SjTCS | ||
005 | 20200226113824.0 | ||
008 | 110218t2007 maua b 001 0 eng | ||
020 | _a1584504528 (pbk.) (CD-ROM) | ||
020 | _a9781584504528 (pbk.) (CD-ROM) | ||
039 | 9 |
_a201102181543 _bVLOAD _y200903301654 _zkevin |
|
082 | 0 | 0 |
_a005.133 _bDIC |
100 | 1 |
_aDickheiser, Michael _d1970- _933186 |
|
245 | 1 | 0 |
_aC++ for game programmers / _cMichael J. Dickheiser. |
250 | _a2nd ed. | ||
260 |
_aBoston, Mass. : _bCharles River Media, _cc2007. |
||
300 |
_axxix, 480 p. : _bill. ; _c24 cm. + _e1 CD-ROM (4 3/4 in.). |
||
490 | 1 | _aGame development series | |
500 | _aRev. and expanded ed. of : C++ for game programmers / Noel Llopis. | ||
504 | _aIncludes bibliographical references and index. | ||
505 | 0 | _aC++ essentials -- Inheritance -- Multiple inheritance -- Constness, references, and a few loose ends -- Templates -- Exception handling -- Tapping the power of C++ -- Performance -- Memory allocation -- C++ patterns -- Standard template library: containers -- Standard template library: algorithms and advanced topics -- Beyond STL: structures and algorithms -- Special techniques -- Abstract interfaces -- Plug-ins -- C++ and scripting -- Runtime type information -- Object creation and management -- Object serialization -- Dealing with large projects -- Crash-proofing your game. | |
650 | 0 | _aC++ (Computer program language) | |
650 | 0 |
_aComputer games _xProgramming. _910151 |
|
700 | 1 |
_aLlopis, Noel. _tC++ for game programmers. |
|
830 | 0 |
_aGame development series (Charles River Media (Firm)) _926802 |
|
920 | _aCIT (RMIT) : 547734, CD546487 | ||
999 |
_c122348 _d122348 |