000 | 00897nam a2200229 a 4500 | ||
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001 | vtls003157012 | ||
003 | MY-SjTCS | ||
005 | 20200226114229.0 | ||
008 | 110218s2007 maua 001 0 eng d | ||
020 | _a9780073294025 (alk. paper) | ||
020 | _a0073403008 (alk. paper) | ||
039 | 9 |
_a201106141057 _bshuhada _c201102181735 _dVLOAD _c201102181716 _dVLOAD _c201006171550 _dsiew_eng _y201006081425 _zwilmina |
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082 | 0 | 4 |
_a794.81526 _bSAU 2007 |
100 | 1 |
_aSaulter, Joseph. _938342 |
|
245 | 1 | 0 |
_aIntroduction to video game design and development / _cJoseph Saulter. |
260 |
_aBoston : _bMcGraw-Hill Irwin, _cc2007. |
||
300 |
_axiv, 274 p. : _bill. (chiefly col.) ; _c26 cm. + _e1 CD-ROM (4 3/4 in.). |
||
504 | _aIncludes bibliographical references and index. | ||
650 | 0 |
_aComputer games _xProgramming. _910151 |
|
650 | 0 |
_aComputer games _xDesign. _912810 |
|
920 | _aSOCIT : 144456, 144459 | ||
999 |
_c129064 _d129064 |