000 | 01284nam a2200265 a 4500 | ||
---|---|---|---|
001 | vtls003218067 | ||
003 | MY-SjTCS | ||
005 | 20200226114734.0 | ||
008 | 110609s2009 enka b 001 0 eng d | ||
020 | _a9781848163560 (hbk.) | ||
020 | _a1848163568 (hbk.) | ||
039 | 9 |
_a201108221502 _bwilmina _y201106091155 _zmalathy |
|
082 | 0 | 0 |
_a338.477948 _bJON 2009 |
100 | 1 | _aJong, H. Wi. | |
245 | 1 | 0 |
_aInnovation and strategy of online games / _cJong H. Wi. |
260 |
_aLondon : _bImperial College Press, _cc2009. |
||
300 |
_axx, 220 p. : _bill. (some col.) ; _c24 cm. |
||
490 | 1 |
_aSeries on technology management ; _vv. 14 |
|
504 | _aIncludes bibliographical references and index. | ||
505 | 0 | _aInnovations in the game industry : online games versus offline games -- Business models and corporate strategy -- Virtual societies and economics of online games -- The formation process of the Korean online game industry -- Factors promoting growth of the online game industry -- Global development and marketing strategies of Korean online games -- International comparison of online game users. | |
650 | 0 |
_aElectronic games industry. _939620 |
|
650 | 0 | _aTechnological innovations. | |
830 | 0 |
_aSeries on technology management ; _vv. 14. |
|
920 | _aBDP : 164252 | ||
999 |
_c137297 _d137297 |