000 | 01393nam a2200325 a 4500 | ||
---|---|---|---|
001 | vtls003242772 | ||
003 | MY-SjTCS | ||
005 | 20200226115602.0 | ||
006 | m u | ||
007 | cr cn||||||||| | ||
008 | 121009s2011 enka s 001 0 eng d | ||
020 | _z9781849691260 | ||
020 | _z9781849691277 (e-book) | ||
035 | _a(OCoLC)759160482 | ||
035 | _a(CaPaEBR)ebr10496816 | ||
039 | 9 |
_y201210090948 _zwilmina |
|
040 |
_aCaPaEBR _cCaPaEBR |
||
050 | 1 | 4 |
_aQA76.76.C672 _bM35 2011eb |
100 | 0 | _aMakzan. | |
245 | 1 | 0 |
_aHTML5 games development by example _h[electronic resource] : _bbeginner's guide : create six fun games using the latest HTML5, Canvas, CSS, and JavaScript techniques / _cMakzan. |
260 |
_aBirmingham, U.K. : _bPackt Pub., _c2011. |
||
300 |
_aix, 331 p. : _bill. (some col.) |
||
500 | _a"Learn by doing : less theory, more results"--Cover. | ||
500 | _aIncludes index. | ||
533 |
_aElectronic reproduction. _bPalo Alto, Calif. : _cebrary, _d2011. _nAvailable via World Wide Web. _nAccess may be limited to ebrary affiliated libraries. |
||
650 | 0 |
_aComputer games _xProgramming. _910151 |
|
655 | 7 |
_aElectronic books. _2local |
|
710 | 2 |
_aebrary, Inc. _925628 |
|
856 | 4 | 0 |
_uhttp://ezproxy.taylors.edu.my/login?url=http://site.ebrary.com/lib/taylorscollege/Doc?id=10496816 _zAn electronic book accessible through the World Wide Web; click to view |
999 |
_c150435 _d150435 |