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020 _a9781449363178 (electronic bk.)
020 _a1449363172 (electronic bk.)
020 _z1449363210
020 _z9781449363215
035 _a(OCoLC)867631176
035 _aocn867631176
039 9 _a201809071355
_bVLOAD
_y201412041817
_zshuhada
040 _aN$T
_beng
_erda
_epn
_cN$T
_dYDXCP
_dOCLCQ
082 0 4 _a794.8
_b23
_222
100 1 _aKoster, Raph,
_d1971-
_eauthor.
_970692
245 1 2 _aA theory of fun for game design /
_cRaph Koster.
250 _aSecond editio.
264 1 _aSebastopol, CA :
_bO'Reilly,
_c2013.
300 _a1 online resource (284 pages) :
_billustrations (colour)
336 _atext
_2rdacontent
337 _acomputer
_2rdamedia
338 _aonline resource
_2rdacarrier
588 _aDescription based on print version record.
650 0 _aComputer games
_xPhilosophy.
655 4 _aElectronic books.
776 0 8 _iPrint version:
_aKoster, Raph, 1971- author.
_tTheory of fun for game design.
_bSecond editio
_z1449363210
_w(OCoLC)865644776
856 4 0 _uhttps://ezproxy.taylors.edu.my/login?url=http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=662730
_zAn electronic book accessible through the World Wide Web; click to view
999 _c160441
_d160441