000 | 01473cam a2200373Ki 4500 | ||
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001 | vtls003260330 | ||
003 | MY-SjTCS | ||
005 | 20200508125012.0 | ||
006 | m o d | ||
007 | cr cnu---unuuu | ||
008 | 141204s2013 caua o 000 0 eng d | ||
020 | _a9781449363178 (electronic bk.) | ||
020 | _a1449363172 (electronic bk.) | ||
020 | _z1449363210 | ||
020 | _z9781449363215 | ||
035 | _a(OCoLC)867631176 | ||
035 | _aocn867631176 | ||
039 | 9 |
_a201809071355 _bVLOAD _y201412041817 _zshuhada |
|
040 |
_aN$T _beng _erda _epn _cN$T _dYDXCP _dOCLCQ |
||
082 | 0 | 4 |
_a794.8 _b23 _222 |
100 | 1 |
_aKoster, Raph, _d1971- _eauthor. _970692 |
|
245 | 1 | 2 |
_aA theory of fun for game design / _cRaph Koster. |
250 | _aSecond editio. | ||
264 | 1 |
_aSebastopol, CA : _bO'Reilly, _c2013. |
|
300 |
_a1 online resource (284 pages) : _billustrations (colour) |
||
336 |
_atext _2rdacontent |
||
337 |
_acomputer _2rdamedia |
||
338 |
_aonline resource _2rdacarrier |
||
588 | _aDescription based on print version record. | ||
650 | 0 |
_aComputer games _xPhilosophy. |
|
655 | 4 | _aElectronic books. | |
776 | 0 | 8 |
_iPrint version: _aKoster, Raph, 1971- author. _tTheory of fun for game design. _bSecond editio _z1449363210 _w(OCoLC)865644776 |
856 | 4 | 0 |
_uhttps://ezproxy.taylors.edu.my/login?url=http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=662730 _zAn electronic book accessible through the World Wide Web; click to view |
999 |
_c160441 _d160441 |