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008 141204s2013 ncu ob 001 0 eng d
020 _a9780786492923 (electronic bk.)
020 _a0786492929 (electronic bk.)
020 _z9780786467945
020 _z0786467940
035 _a(OCoLC)839304817
035 _aocn839304817
039 9 _y201412041818
_zshuhada
040 _aN$T
_cN$T
_dYDXCP
_dIDEBK
_dE7B
_dOCLCA
_dCDX
_dDEBSZ
082 0 4 _a794.8/1536
_223
100 1 _aGazzard, Alison,
_d1982-
245 1 0 _aMazes in videogames
_h[electronic resource] :
_bmeaning, metaphor and design /
_cAlison Gazzard.
260 _aJefferson, North Carolina :
_bMcFarland & Company, Inc., Publishers,
_c[2013]
300 _a1 online resource.
504 _aIncludes bibliographical references and index.
588 _aDescription based on print version record.
650 0 _aVideo games.
_919525
650 0 _aVideo games
_xDesign.
_921363
655 4 _aElectronic books.
655 0 _aElectronic books.
776 0 8 _iPrint version:
_aGazzard, Alison, 1982-
_tMazes in videogames.
_dJefferson, North Carolina : McFarland & Company, Inc., Publishers, [2013]
_z9780786467945
_w(DLC) 2013010962
_w(OCoLC)781684056
856 4 0 _uhttps://ezproxy.taylors.edu.my/login?url=http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=564312
_zAn electronic book accessible through the World Wide Web; click to view
999 _c160514
_d160514