000 | 01557cam a2200361Ka 4500 | ||
---|---|---|---|
001 | vtls003260460 | ||
003 | MY-SjTCS | ||
005 | 20200508125015.0 | ||
006 | m o d | ||
007 | cr cnu---unuuu | ||
008 | 141204s2013 ncu ob 001 0 eng d | ||
020 | _a9780786492923 (electronic bk.) | ||
020 | _a0786492929 (electronic bk.) | ||
020 | _z9780786467945 | ||
020 | _z0786467940 | ||
035 | _a(OCoLC)839304817 | ||
035 | _aocn839304817 | ||
039 | 9 |
_y201412041818 _zshuhada |
|
040 |
_aN$T _cN$T _dYDXCP _dIDEBK _dE7B _dOCLCA _dCDX _dDEBSZ |
||
082 | 0 | 4 |
_a794.8/1536 _223 |
100 | 1 |
_aGazzard, Alison, _d1982- |
|
245 | 1 | 0 |
_aMazes in videogames _h[electronic resource] : _bmeaning, metaphor and design / _cAlison Gazzard. |
260 |
_aJefferson, North Carolina : _bMcFarland & Company, Inc., Publishers, _c[2013] |
||
300 | _a1 online resource. | ||
504 | _aIncludes bibliographical references and index. | ||
588 | _aDescription based on print version record. | ||
650 | 0 |
_aVideo games. _919525 |
|
650 | 0 |
_aVideo games _xDesign. _921363 |
|
655 | 4 | _aElectronic books. | |
655 | 0 | _aElectronic books. | |
776 | 0 | 8 |
_iPrint version: _aGazzard, Alison, 1982- _tMazes in videogames. _dJefferson, North Carolina : McFarland & Company, Inc., Publishers, [2013] _z9780786467945 _w(DLC) 2013010962 _w(OCoLC)781684056 |
856 | 4 | 0 |
_uhttps://ezproxy.taylors.edu.my/login?url=http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=564312 _zAn electronic book accessible through the World Wide Web; click to view |
999 |
_c160514 _d160514 |