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001 vtls001504060
003 MY-SjTCS
005 20200226121103.0
008 110218 1987 00 eng
020 _a0201848406
039 9 _a201910021031
_bdianafitri
_c201102181312
_dVLOAD
_y200407271859
_zVLOAD
082 0 4 _a006.66
_bCOM
245 0 0 _aComputer graphics :
_bprinciples and practice /
_cJames D. Foley ...[et al.]
250 _a2nd ed. in C
260 _aReading, Mass. :
_bAddison-Wesley Pub. Co,
_cc1987
300 _axxiii, 1175 p. :
_bPlates ;
_c25 cm.
440 0 _aSystems programming series
_995186
500 _aReprinted with corrections, July 1997
505 0 _aCh. 1. Introduction. - Ch. 2. Programming in the simple raster graphics package (SRGP). - Ch. 3. Basic raster graphics algorithms for drawing 2D primitives. - Ch. 4. Graphics hardware. - Ch. 5. Geometrical transformations. - Ch. 6. Viewing in 3D. - Ch 7. Object hierarchy and simple phigs (SPHIGS). - Ch. 8. Input devices, interaction techniques, and interaction tasks. - Ch. 9. Dialogue design. - Ch. 10. User interface software. - Ch. 11. Representing curves and surfaces. - Ch. 12. Solid modeling. - Ch. 13. Achromatic and colored light. - Ch. 14. The quest for visual realism. - Ch. 15. Visible-surface determination. - Ch. 16. Illumination and shading. - Ch. 17. Image manipulation and storage. - Ch. 18. Advanced raster graphics architecture. - Ch. 19. Advanced geometric and raster algorithms. Ch. 20. Advanced modeling techniques. - Ch. 21. Animation. - Appendix : Mathematics for computer graphics. - Bibliography. - Index.
650 0 _aComputer graphics.
700 1 _aFoley, James D. ,
_d1942-
_995187
920 _aMC(USM) : 200360
921 _aADP : 91878
922 _aCOMP(UOS) 560247 ; 560248
923 _aCIT(DIP) : 540508, 540509, 540692, 540706, 540707
924 _aCIT(RMIT) : 546386, 546350, 546411
999 _c176316
_d176316