000 | 01916nam a2200289 4500 | ||
---|---|---|---|
001 | vtls001504060 | ||
003 | MY-SjTCS | ||
005 | 20200226121103.0 | ||
008 | 110218 1987 00 eng | ||
020 | _a0201848406 | ||
039 | 9 |
_a201910021031 _bdianafitri _c201102181312 _dVLOAD _y200407271859 _zVLOAD |
|
082 | 0 | 4 |
_a006.66 _bCOM |
245 | 0 | 0 |
_aComputer graphics : _bprinciples and practice / _cJames D. Foley ...[et al.] |
250 | _a2nd ed. in C | ||
260 |
_aReading, Mass. : _bAddison-Wesley Pub. Co, _cc1987 |
||
300 |
_axxiii, 1175 p. : _bPlates ; _c25 cm. |
||
440 | 0 |
_aSystems programming series _995186 |
|
500 | _aReprinted with corrections, July 1997 | ||
505 | 0 | _aCh. 1. Introduction. - Ch. 2. Programming in the simple raster graphics package (SRGP). - Ch. 3. Basic raster graphics algorithms for drawing 2D primitives. - Ch. 4. Graphics hardware. - Ch. 5. Geometrical transformations. - Ch. 6. Viewing in 3D. - Ch 7. Object hierarchy and simple phigs (SPHIGS). - Ch. 8. Input devices, interaction techniques, and interaction tasks. - Ch. 9. Dialogue design. - Ch. 10. User interface software. - Ch. 11. Representing curves and surfaces. - Ch. 12. Solid modeling. - Ch. 13. Achromatic and colored light. - Ch. 14. The quest for visual realism. - Ch. 15. Visible-surface determination. - Ch. 16. Illumination and shading. - Ch. 17. Image manipulation and storage. - Ch. 18. Advanced raster graphics architecture. - Ch. 19. Advanced geometric and raster algorithms. Ch. 20. Advanced modeling techniques. - Ch. 21. Animation. - Appendix : Mathematics for computer graphics. - Bibliography. - Index. | |
650 | 0 | _aComputer graphics. | |
700 | 1 |
_aFoley, James D. , _d1942- _995187 |
|
920 | _aMC(USM) : 200360 | ||
921 | _aADP : 91878 | ||
922 | _aCOMP(UOS) 560247 ; 560248 | ||
923 | _aCIT(DIP) : 540508, 540509, 540692, 540706, 540707 | ||
924 | _aCIT(RMIT) : 546386, 546350, 546411 | ||
999 |
_c176316 _d176316 |