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008 110218t2001 nyu 001 eng
020 _a076682909X
039 9 _a201909131610
_bummi
_c201102181501
_dVLOAD
_y200407271916
_zVLOAD
082 0 4 _a006.696
_bMOH
100 1 _aMohler, James L.
_95463
245 1 0 _aFlash 5 :
_bgraphics, animation, and interactivity /
_cJames L. Mohler.
260 _aAlbany, N.Y. :
_bOnword Press,
_cc2001
300 _axii, 627 p. ;
_c24 cm.
505 0 _aIntroduction. - Pt. 1. The Application. Ch. 1. Flash on the Horizon. Ch. 2. Getting Familiar with Flash. Ch. 3. Drawing and Painting Tools. Ch. 4. Cel and Keyframe Animation. Ch. 5. Symbols and Libraries. Ch. 6. An Introduction to Actions. Ch. 7. Adding the Aural Element. Ch. 8. Exploring Scenes and Multilevel Movies. Ch. 9. Testing, Integration, and Distribution. - Pt. 2. The Implementation. Ch. 10. Creating Preload Sequences. Ch. 11. 3D Animations and Flash. Ch. 12. Creating Animated Effects. Ch. 13. Understanding ActionScript. Ch. 14. Interactive Techniques and Smart Clips. Ch.16. Flash Player Methods and Browser Scripting. - Glossary. - Appendix A : Understanding Bandwidth and Data Rate. - Appendix B : Design Sizes for Web Browsers. - Appendix C : Hexadecimal Color. - Appendix D : Other Macromedia Tools. - Appendix E : Embedding Quick Time Files. - Appendix F : Configuring Your Server. - Appendix G : Key Code Values. - Appendix H : About the Companion CD-ROM. - Index.
520 _aFlash 5 : Graphics, Animation & Interactivity shows the reader how to integrate and use Flash on website. All of the latest features are covered, with applied exercises to help to integrate what the readers have read. In addition to complete coverage of the new features, chapters are devoted to preloaders, 3D animation, interactive controls, Action-Script, and FlashScript. - Back cover
525 _aAccompanied by : 1 computer optical disc (4 3/4 in.)
630 0 0 _aFlash (Computer file)
_947373
650 0 _aComputer animation.
650 0 _aComputer graphics.
650 0 _aWeb sites
_xDesign.
_931434
920 _aUOSC : 560452, CD560007
999 _c181401
_d181401