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020 _z9781787121799
020 _a9781787122161 (e-book)
035 _a(MiAaPQ)EBC5353673
035 _a(Au-PeEL)EBL5353673
035 _a(CaPaEBR)ebr11547746
035 _a(OCoLC)1032710383
039 9 _a201911191555
_bshuhada
_y201911131002
_zshuhada
040 _aMiAaPQ
_beng
_erda
_epn
_cMiAaPQ
_dMiAaPQ
082 0 4 _a794.81536
_223
100 1 _aKramarzewski, Adam,
_eauthor.
245 1 0 _aPractical game design :
_blearn the art of game design through applicable skills and cutting-edge insights /
_cAdam Kramarzewski, Ennio De Nucci.
264 1 _aBirmingham ;
_aMumbai :
_bPackt, 2018,
_c2018.
300 _a1 online resource (464 pages)
336 _atext
_2rdacontent
337 _acomputer
_2rdamedia
338 _aonline resource
_2rdacarrier
588 _aDescription based on print version record.
590 _aElectronic reproduction. Ann Arbor, MI : ProQuest, 2018. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
650 0 _aComputer games
_xDesign.
650 0 _aComputer graphics.
655 4 _aElectronic books.
700 1 _aDe Nucci, Ennio,
_eauthor.
776 0 8 _iPrint version:
_aKramarzewski, Adam.
_tPractical game design : learn the art of game design through applicable skills and cutting-edge insights.
_dBirmingham ; Mumbai : Packt, 2018
_h464 pages
_z9781787121799
797 2 _aProQuest (Firm)
856 4 0 _uhttps://ezproxy.taylors.edu.my/login?url=https://ebookcentral.proquest.com/lib/taylors/detail.action?docID=5353673
_zAn electronic book accessible through the World Wide Web; click to view
999 _c185130
_d185130