000 01336cam a2200385Mi 4500
001 9780080927992
003 FlBoTFG
005 20210422114954.0
006 m o d
007 cr |n|---|||||
008 180331s2008 enk o 000 0 eng d
040 _aOCoLC-P
_beng
_epn
_cOCoLC-P
020 _a9780080927992
020 _a0080927998
020 _a9780429099205
_qe-book
024 7 _a10.1201/9780080927992
_2doi
035 _a(OCoLC)1030028332
035 _a(OCoLC-P)1030028332
082 0 4 _a006.696
100 1 _aIngrassia, Michael.
245 1 0 _aMaya for Games :
_bModeling and Texturing Techniques with Maya and Mudbox.
260 _aLondon :
_bTaylor & Francis Group,
_c2008.
300 _a1 online resource (399 pages)
336 _atext
_2rdacontent
337 _acomputer
_2rdamedia
338 _aonline resource
_2rdacarrier
500 _aThe UV Editor Window.
588 _aOCLC-licensed vendor bibliographic record.
630 0 0 _aMaya (Computer file)
650 0 _aComputer animation.
650 0 _aThree-dimensional display systems.
650 0 _aVideo games
_xDesign.
650 0 _aComputer games
_xDesign.
856 4 0 _uhttps://ezproxy.taylors.edu.my/login?url=https://www.taylorfrancis.com/books/9780080927992
_zAn electronic book accessible through the World Wide Web; click to view
999 _c186490
_d186490