000 | 01336cam a2200385Mi 4500 | ||
---|---|---|---|
001 | 9780080927992 | ||
003 | FlBoTFG | ||
005 | 20210422114954.0 | ||
006 | m o d | ||
007 | cr |n|---||||| | ||
008 | 180331s2008 enk o 000 0 eng d | ||
040 |
_aOCoLC-P _beng _epn _cOCoLC-P |
||
020 | _a9780080927992 | ||
020 | _a0080927998 | ||
020 |
_a9780429099205 _qe-book |
||
024 | 7 |
_a10.1201/9780080927992 _2doi |
|
035 | _a(OCoLC)1030028332 | ||
035 | _a(OCoLC-P)1030028332 | ||
082 | 0 | 4 | _a006.696 |
100 | 1 | _aIngrassia, Michael. | |
245 | 1 | 0 |
_aMaya for Games : _bModeling and Texturing Techniques with Maya and Mudbox. |
260 |
_aLondon : _bTaylor & Francis Group, _c2008. |
||
300 | _a1 online resource (399 pages) | ||
336 |
_atext _2rdacontent |
||
337 |
_acomputer _2rdamedia |
||
338 |
_aonline resource _2rdacarrier |
||
500 | _aThe UV Editor Window. | ||
588 | _aOCLC-licensed vendor bibliographic record. | ||
630 | 0 | 0 | _aMaya (Computer file) |
650 | 0 | _aComputer animation. | |
650 | 0 | _aThree-dimensional display systems. | |
650 | 0 |
_aVideo games _xDesign. |
|
650 | 0 |
_aComputer games _xDesign. |
|
856 | 4 | 0 |
_uhttps://ezproxy.taylors.edu.my/login?url=https://www.taylorfrancis.com/books/9780080927992 _zAn electronic book accessible through the World Wide Web; click to view |
999 |
_c186490 _d186490 |