000 | 01731cam a2200253 a 4500 | ||
---|---|---|---|
001 | vtls002095960 | ||
003 | MY-SjTCS | ||
005 | 20200306155128.0 | ||
008 | 110218s2000 maua 00 0 eng | ||
020 | _a1584500492 | ||
039 | 9 |
_a201210291430 _bizani _c201102181543 _dVLOAD _y200407271924 _zVLOAD |
|
082 | 0 | 4 |
_a794.81526 _bGAM |
245 | 0 | 0 |
_aGame programming gems / _cedited by Mark A. DeLoura. |
260 |
_aRockland, Mass. : _bCharles River Media, _cc2000 |
||
300 |
_axxvi, 614 p. : _bill. (some col.) ; _c25 cm. |
||
440 | 0 |
_aGame programming gems series _9200281 |
|
520 | _a"In this first volume you will find the combined wisdom of over forty very talented game programmers! These developers have generously come together to share the techniques and insights they developed during long hours in the programming trenches. The topics covered address a broad range of technical problems encountered by game programmers ranging from animation, artificial intelligence, Z-buffering, lighting calculations, and weather effects, to curved surfaces, multiplayer Internet Gaming, and music and sound effects. Whether you are expert or a novice, you will find insightful techniques and tips that will add new dimensions to the characters and 3D environments in your own game creations. These ready-to-implement algorithms will save you hours of programming time and will become an indispensable part of your reference library." - Back cover. | ||
525 | _aAccompanied by : 1 computer optical disc (4 3/4 in.) | ||
650 | 0 |
_aComputer games _xDesign. _912810 |
|
650 | 0 |
_aComputer games _xProgramming. _910151 |
|
650 | 0 |
_aComputer graphics. _9206496 |
|
700 | 1 |
_aDeLoura, Mark A. _9200282 |
|
920 | _aSOCIT : 560512, CD560023 | ||
999 |
_c20320 _d20320 |