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020 _a1584500492
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_bizani
_c201102181543
_dVLOAD
_y200407271924
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082 0 4 _a794.81526
_bGAM
245 0 0 _aGame programming gems /
_cedited by Mark A. DeLoura.
260 _aRockland, Mass. :
_bCharles River Media,
_cc2000
300 _axxvi, 614 p. :
_bill. (some col.) ;
_c25 cm.
440 0 _aGame programming gems series
_9200281
520 _a"In this first volume you will find the combined wisdom of over forty very talented game programmers! These developers have generously come together to share the techniques and insights they developed during long hours in the programming trenches. The topics covered address a broad range of technical problems encountered by game programmers ranging from animation, artificial intelligence, Z-buffering, lighting calculations, and weather effects, to curved surfaces, multiplayer Internet Gaming, and music and sound effects. Whether you are expert or a novice, you will find insightful techniques and tips that will add new dimensions to the characters and 3D environments in your own game creations. These ready-to-implement algorithms will save you hours of programming time and will become an indispensable part of your reference library." - Back cover.
525 _aAccompanied by : 1 computer optical disc (4 3/4 in.)
650 0 _aComputer games
_xDesign.
_912810
650 0 _aComputer games
_xProgramming.
_910151
650 0 _aComputer graphics.
_9206496
700 1 _aDeLoura, Mark A.
_9200282
920 _aSOCIT : 560512, CD560023
999 _c20320
_d20320