| 000 | 02366nam a2200493Ii 4500 | ||
|---|---|---|---|
| 001 | on1150189369 | ||
| 003 | EBZ | ||
| 005 | 20260803142857.0 | ||
| 006 | m d | ||
| 007 | cr un|---aucuu | ||
| 008 | 200418t20202020sz a ob 001 0 eng d | ||
| 040 |
_aEBZ _beng _cEBZ _dMY-SjTCS _erda |
||
| 020 |
_a9783030376437 _q(electronic bk.) |
||
| 020 |
_a3030376435 _q(electronic book) |
||
| 020 |
_z9783030376420 _q(hardcover) |
||
| 020 |
_z3030376427 _q(hardcover) |
||
| 024 | 7 |
_a10.1007/978-3-030-37643-7 _2doi |
|
| 024 | 7 | _a10.1007/978-3-030-37 | |
| 037 |
_acom.springer.onix.9783030376437 _bSpringer Nature |
||
| 046 |
_k2020 _2edtf |
||
| 082 | 0 | 4 |
_a794.8/3 _223 |
| 245 | 0 | 0 |
_aGame user experience and player-centered design / _cBarbaros Bostan, editor. |
| 264 | 1 |
_aCham, Switzerland : _bSpringer, _c[2020] |
|
| 264 | 4 | _c©2020 | |
| 300 |
_a1 online resource (xi, 496 pages) : _billustrations. |
||
| 336 |
_atext _2rdacontent |
||
| 336 |
_astill image _2rdacontent |
||
| 337 |
_acomputer _2rdamedia |
||
| 338 |
_aonline resource _2rdacarrier |
||
| 341 | 0 |
_atextual _2sapdv _3EBSCOhost |
|
| 347 |
_atext file _bPDF _2rda |
||
| 490 | 1 |
_aInternational Series on Computer Entertainment and Media Technology, _x2364-9488 |
|
| 504 | _aIncludes bibliographical references and index. | ||
| 532 | 0 |
_3EBSCOhost _a"EBSCO evaluates our products based on the Web Content Accessibility Guidelines (WCAG) and the related Section 508 and EN 301 549 regulations in the US and EU. Most EBSCO products are substantially conformant with WCAG 2.2 level AA." Source: https://connect.ebsco.com/s/article/EBSCO-VPATs?language=en_US. Last accessed April 22, 2025. |
|
| 588 | 0 | _aDescription based on print version record. | |
| 650 | 0 |
_aVideo games _xDesign. _921363 |
|
| 650 | 0 |
_aUser-centered system design. _930906 |
|
| 650 | 0 | _aHuman-computer interaction. | |
| 655 | 4 |
_aElectronic books. _9201578 |
|
| 700 | 1 |
_aBostan, Barbaros, _eeditor. |
|
| 776 | 0 | 8 |
_iPrint version: _tGame user experience and player-centered design. _dCham : Springer, [2020] _z9783030376420 |
| 830 | 0 | _aInternational series on computer entertainment and media technology. | |
| 856 | 4 | 0 |
_uhttps://ezproxy.taylors.edu.my/login?url=https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=2432580 _zAn electronic book accessible through the World Wide Web; click to view |
| 999 | _c204006 | ||