000 02366nam a2200493Ii 4500
001 on1150189369
003 EBZ
005 20260803142857.0
006 m d
007 cr un|---aucuu
008 200418t20202020sz a ob 001 0 eng d
040 _aEBZ
_beng
_cEBZ
_dMY-SjTCS
_erda
020 _a9783030376437
_q(electronic bk.)
020 _a3030376435
_q(electronic book)
020 _z9783030376420
_q(hardcover)
020 _z3030376427
_q(hardcover)
024 7 _a10.1007/978-3-030-37643-7
_2doi
024 7 _a10.1007/978-3-030-37
037 _acom.springer.onix.9783030376437
_bSpringer Nature
046 _k2020
_2edtf
082 0 4 _a794.8/3
_223
245 0 0 _aGame user experience and player-centered design /
_cBarbaros Bostan, editor.
264 1 _aCham, Switzerland :
_bSpringer,
_c[2020]
264 4 _c©2020
300 _a1 online resource (xi, 496 pages) :
_billustrations.
336 _atext
_2rdacontent
336 _astill image
_2rdacontent
337 _acomputer
_2rdamedia
338 _aonline resource
_2rdacarrier
341 0 _atextual
_2sapdv
_3EBSCOhost
347 _atext file
_bPDF
_2rda
490 1 _aInternational Series on Computer Entertainment and Media Technology,
_x2364-9488
504 _aIncludes bibliographical references and index.
532 0 _3EBSCOhost
_a"EBSCO evaluates our products based on the Web Content Accessibility Guidelines (WCAG) and the related Section 508 and EN 301 549 regulations in the US and EU. Most EBSCO products are substantially conformant with WCAG 2.2 level AA." Source: https://connect.ebsco.com/s/article/EBSCO-VPATs?language=en_US. Last accessed April 22, 2025.
588 0 _aDescription based on print version record.
650 0 _aVideo games
_xDesign.
_921363
650 0 _aUser-centered system design.
_930906
650 0 _aHuman-computer interaction.
655 4 _aElectronic books.
_9201578
700 1 _aBostan, Barbaros,
_eeditor.
776 0 8 _iPrint version:
_tGame user experience and player-centered design.
_dCham : Springer, [2020]
_z9783030376420
830 0 _aInternational series on computer entertainment and media technology.
856 4 0 _uhttps://ezproxy.taylors.edu.my/login?url=https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=2432580
_zAn electronic book accessible through the World Wide Web; click to view
999 _c204006