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_dVLOAD
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_dkusuma
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082 0 4 _a794.81526
_bENG
100 1 _aEngel, Wolfgang F.
_912991
245 1 0 _aBeginning Direct3D game programming /
_cWolfgang F. Engel, Amir Geva.
260 _aRoseville, Calif. :
_bPrima Tech,
_cc2001.
300 _axxii, 504 p. :
_bill. ;
_c24 cm.
440 0 _aPrima Tech's game development series / series editor Andre LaMothe
_9203781
505 0 _aIntroduction. - Pt. 1. DirectX Graphics: Don't Hurt Me. Ch. 1. History of Direct3D/DirectX Graphics. Ch. 2. Overview on DirectX Graphics/HAL/COM. Ch. 3. C++/COM Programming Rules for DirectD. - Ch. 4. Geometry/Shading/Texture Mapping Basics. Ch. 5. The Basics. Ch. 6. First Steps to Animation. - Pt. II Knee-Deep in DirectX Graphics Programming. Ch. 7. Texture Mapping Fundamentals. Ch. 8. Using Multiple Textures. - Pt. III. Hardcore DirectX Graphics Programming. Ch. 9. Working with Files. Ch. 10. Quake 3 Model Files. Ch. 11. Game Physics (written by Amir Geva). Ch. 12. Collision Detection (written by Amir Geva). - Pt. IV. Appendices. - Appendix A. Windows Game Programming Foundation. - Appendix B: C++ Primer. - Appendix C. The Common Files Framework. - Appendix D: Mathematic Primer. - Appendix E. Game Programming . - Resource. - Index.
520 _a" Beginning Direct3D Game Programming covers all of the elements that are necessary to create a Direct3D game for your PC! You will learn the essentials of Direct3D game programming, including basic algorithms, texture mapping basics, 3D maths, lighting, use of depth buffers, and much more! This book also covers the transformation & Lighting Pipeline and how to use it to map texture objects with different effects, as well as different file formats and how to integrate them into your game engines. You'll go from the basics to hardcore Direct3D game programming in a matter of pages! " - Back cover.
525 _aAccompanied by : 1 computer optical disc (4 3/4 in.)
630 0 0 _aDirect3D.
_9219633
650 0 _aComputer games
_xProgramming.
_910151
650 0 _aThree-dimensional display systems.
_98673
700 1 _aGeva, Amir,
_d1954-
_e(j.a.)
_9219634
920 _aUOSC : 560656, 560667, CD560047, CD560048
999 _c34973
_d34973