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008 120829s2011 enk s 001 0 eng d
020 _z9781849690904
020 _z9781849690911 (e-book)
035 _a(OCoLC)726872870
035 _a(CaPaEBR)ebr10467624
039 9 _y201208291110
_zwilmina
040 _aCaPaEBR
_cCaPaEBR
050 1 4 _aQA76.76.C672
_bF47 2011eb
100 1 _aFeronato, Emanuele.
_9226287
245 1 0 _aFlash game development by example
_h[electronic resource] :
_bbuild 9 classic Flash games and learn game development along the way /
_cEmanuele Feronato.
260 _aOlton, Birmingham :
_bPackt Pub.,
_c2011.
300 _av, 311 p.
440 0 _aCommunity experience distilled
_963341
500 _aIncludes index.
533 _aElectronic reproduction.
_bPalo Alto, Calif. :
_cebrary,
_d2011.
_nAvailable via World Wide Web.
_nAccess may be limited to ebrary affiliated libraries.
630 0 0 _aFlash (Computer file)
_947373
650 0 _aComputer games
_xProgramming.
_910151
650 0 _aComputer games
_xDesign.
_912810
655 7 _aElectronic books.
_2local
_9201578
710 2 _aebrary, Inc.
_925628
856 4 0 _uhttps://ezproxy.taylors.edu.my/login?url=http://site.ebrary.com/lib/taylorscollege/Doc?id=10467624
_zAn electronic book accessible through the World Wide Web; click to view
999 _c38697