| 000 | 01452nam a2200349 a 4500 | ||
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| 001 | vtls003239009 | ||
| 003 | MY-SjTCS | ||
| 005 | 20200306163037.0 | ||
| 006 | m u | ||
| 007 | cr cn||||||||| | ||
| 008 | 120829s2011 enk s 001 0 eng d | ||
| 020 | _z9781849690904 | ||
| 020 | _z9781849690911 (e-book) | ||
| 035 | _a(OCoLC)726872870 | ||
| 035 | _a(CaPaEBR)ebr10467624 | ||
| 039 | 9 |
_y201208291110 _zwilmina |
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| 040 |
_aCaPaEBR _cCaPaEBR |
||
| 050 | 1 | 4 |
_aQA76.76.C672 _bF47 2011eb |
| 100 | 1 |
_aFeronato, Emanuele. _9226287 |
|
| 245 | 1 | 0 |
_aFlash game development by example _h[electronic resource] : _bbuild 9 classic Flash games and learn game development along the way / _cEmanuele Feronato. |
| 260 |
_aOlton, Birmingham : _bPackt Pub., _c2011. |
||
| 300 | _av, 311 p. | ||
| 440 | 0 |
_aCommunity experience distilled _963341 |
|
| 500 | _aIncludes index. | ||
| 533 |
_aElectronic reproduction. _bPalo Alto, Calif. : _cebrary, _d2011. _nAvailable via World Wide Web. _nAccess may be limited to ebrary affiliated libraries. |
||
| 630 | 0 | 0 |
_aFlash (Computer file) _947373 |
| 650 | 0 |
_aComputer games _xProgramming. _910151 |
|
| 650 | 0 |
_aComputer games _xDesign. _912810 |
|
| 655 | 7 |
_aElectronic books. _2local _9201578 |
|
| 710 | 2 |
_aebrary, Inc. _925628 |
|
| 856 | 4 | 0 |
_uhttps://ezproxy.taylors.edu.my/login?url=http://site.ebrary.com/lib/taylorscollege/Doc?id=10467624 _zAn electronic book accessible through the World Wide Web; click to view |
| 999 | _c38697 | ||