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082 0 4 _a005.133
_bMEY
100 1 _aMeyers, Scott
_q(Scott Douglas)
_912565
245 1 0 _aMore effective C++ :
_b35 new ways to improve your programs and designs /
_cScott Meyers
260 _aReading, Mass. :
_bAddison-Wesley,
_cc1996
300 _axv, 318 p. ;
_c24 cm.
440 0 _aAddison-Wesley professional computing series
_96747
505 0 _a- Item 34. Understand how to combine C++ and C in the same program. Item 35. Familiarize yourself with the language standard. - Recommended Reading. - An auto_ptr Implementation. - General Index. - Index of Example Classes, Functions, and Templates.
505 0 _aAcknowledgments. - Introduction. - Basics. - 1. Item 1. Distinguish between pointers and references. Item 2. Prefer C+++-style casts. Item 3 Never treat arrays polymorphically. Item 4 Avoid gratuitous default constructors. - Operators. Item 5. Be wary of user-defined conversion functions. Item 6 Distinguish between prefix and postfix forms of increment and decrement operators. Item 7. Never overload &&, | |, or, . Item 8. Understand the different meanings of new and delete. - Exceptions. Item 9. Use destructors to prevent resource leaks. Item 10. Prevent resource leaks in constructors. Item 11. Prevent exceptions from leaving destructors. Item 12. Understand how throwing an exception differs from passing a parameter or calling a virtual function Item 13. Catch exceptions by reference. Item 14. Use exception specifications judiciously. Item 15. Understand the costs of exception handling. - Efficiency. Item 16. Remember the 80-20 rule. Item 17. Consider using lazy evaluation. Item 18. Amortize the cost of expected computations. Item 19. Understand the origin of temporary objects. Item 20. Facilitate the return value optimization. Item 21. Overload to avoid implicit type conversions. Item 22. Consider using op= instead of stand-alone op Item. 23. Consider alternative libraries. Item. 24. Understand the costs of virtual functions, multiple inheritance, virtual base classes, and RTTI. - Techniques. Item. 25. Virtualizing constructors and non-member functions. Item 26. Limiting the number of objects of a class. Item 27. Requiring or prohibiting heap-based objects. Item. 28. Smart pointers. Item. 29. Reference counting. Item 30. Proxy classes. Item. 31. Making functions virtual with respect to more than one object. - Miscellany. Item. 32. Program in the future tense. Item 33. Make non-leaf classes abstract.
520 _aThis book shows how to design and implement C++ software that is more effective : more likely to behave correctly ; more robust in the face of exception ; more efficient ; more portable ; makes better use of language features ; adapts to change more gracefully ; works better in a mixed-language environment ; is easier to use correctly ; is harder to use incorrectly. - Introduction
650 0 _aC++ (Computer program language)
_9201752
920 _aUOSC : 560540, 560541
999 _c41004
_d41004